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How good of a port do you think GTA V will be?

#21DalamarTmPosted 1/26/2014 5:54:50 AM
They released IV pretty messed up but thx to mods and a few patches it was pretty damn sweet game . Hope they take there time and release a better quality game this time at release. I don't give a crap about the multiplayer just make the single player experience awesome. I have a feeling it's gonna have some beefy hardware requirements for 1080p /60fps tho.
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NES,SNES,N64,DC,PS2,Xbox360,DS
#22exclusiveburnerPosted 1/26/2014 7:07:33 AM
GTAIV wasn't that bad of a port, the game was future proofed, and everyone thought they could max it out when they couldn't. Hundreds of people thought their 6750 cpu and 8800gt could max the game....they were terribly wrong. If you knew how to set your settings GTAIV ran fine.
#23Kokuei05Posted 1/27/2014 11:31:35 PM
Supposedly the game was developed along side 360/PS3 from the build logs so I guess that's a good sign.

From: exclusiveburner | Posted: 1/26/2014 9:07:33 AM | #022
GTAIV wasn't that bad of a port, the game was future proofed, and everyone thought they could max it out when they couldn't. Hundreds of people thought their 6750 cpu and 8800gt could max the game....they were terribly wrong. If you knew how to set your settings GTAIV ran fine.


That's a pretty sorry excuse for bad optimization. You're supposed to be able run it for current hardware; not to be able to bruteforce when technology advances. Crysis 1 was badly optimized too BTW. FEAR 1 also.
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#24DV8ingSourcesPosted 1/27/2014 11:36:28 PM
Kokuei05 posted...
Supposedly the game was developed along side 360/PS3 from the build logs so I guess that's a good sign.

From: exclusiveburner | Posted: 1/26/2014 9:07:33 AM | #022
GTAIV wasn't that bad of a port, the game was future proofed, and everyone thought they could max it out when they couldn't. Hundreds of people thought their 6750 cpu and 8800gt could max the game....they were terribly wrong. If you knew how to set your settings GTAIV ran fine.


That's a pretty sorry excuse for bad optimization. You're supposed to be able run it for current hardware; not to be able to bruteforce when technology advances. Crysis 1 was badly optimized too BTW. FEAR 1 also.


Except the main issue was the fact that rockstar deciding to add in sliders for draw distances that were scaled completely off compared to what a person would expect coming from the consoles. Consoles ran at settings that would correlate to about 30 on the sliders. People were trying to get 100 on their only okayish hardware. If rockstar had set those sliders to a percentage instead and had console settings at 100% with the ability to go up to say 250%, it may have been a little less of a ^%#@show.

At console settings, the game ran quite well.
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#25InterfusorPosted 1/28/2014 1:09:17 AM
Pretty good. Pretty, pretty, pretty good!
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