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Why is the mobile gaming market so atrocious?

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1 year ago#1
It's literally nothing but flash games and cash shops. What the actual **** man
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1 year ago#2
Tried out Dungeon Keeper... curled up in the corner and softly wept shortly after
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1 year ago#3
What? You guys don't like Flappy Bird?
1 year ago#4
Because they aren't willing to pay for games that cost more than 2 dollars.
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1 year ago#5
Too many pay to win games.
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1 year ago#6
Because of the influx of insanely bad copies of other bad mobile games.
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1 year ago#7
And ports of steam games like superbrothers, bastion, super hexagon
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1 year ago#8
GTRagnarok posted...
Too many pay to win games.


Yeah, people give in and pay for basic features and this becomes the state of the platform. I remember weeks ago looking to see if there were any decent games on the Android shop, something simple like Bejeweled but it was nothing but pay to win garbage.
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#9
(message deleted)
1 year ago#10
M DAMAGE posted...
Because video games as we knew them (they were fun right?) are dying due to the cancer that is "free to play." This infection has now begun to migrate from the mobile market onto consoles/pc.

It's even made it's way into full on paid games like diablo 3, where its game design revolved around nudging the gamer into using the RMAH instead of fun gameplay. It borrowed, in a sense, from FTP models by making the "game" in such a way that would scam the user into constantly paying up.

Some of my favorite, oldschool franhises have been raped by the ftp scourge: Dungeon Keeper, Soulcalibur, Tekken, to name a few.


I know I've been out of the loop for a while when it comes to fighting games, but when did Tekken and Soulcalibur become FTP?
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