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What do hardcore RPG gamers have against RTwAP gameplay?

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2 years ago#1
Real time with a pause.

It seems like most hardcore RPG gamers prefer turn base. Not sure why, I loved Baldur's Gate.

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2 years ago#2
Real time is borderline hack and slash.
https://www.youtube.com/watch?v=rRqKYXcL-2U
2 years ago#3
BendoHendo posted...
Real time with a pause.

It seems like most hardcore RPG gamers prefer turn base. Not sure why, I loved Baldur's Gate.

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Baldur gate not turn based? Its ad&d rules.
I play too many different games to even care.
2 years ago#4
ThePylon posted...
BendoHendo posted...
Real time with a pause.

It seems like most hardcore RPG gamers prefer turn base. Not sure why, I loved Baldur's Gate.

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Baldur gate not turn based? Its ad&d rules.


Baldur's Gate is real time with a pause.

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2 years ago#5
BendoHendo posted...
ThePylon posted...
BendoHendo posted...
Real time with a pause.

It seems like most hardcore RPG gamers prefer turn base. Not sure why, I loved Baldur's Gate.

--


Baldur gate not turn based? Its ad&d rules.


Baldur's Gate is real time with a pause.

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I don't know im pretty sure the characters actually move in sequence. Try enabling autopause in the menu to see how it works. As well as the dice rolls.
I play too many different games to even care.
2 years ago#6
I prefer turn-based systems because real-times systems feel sloppy.

I'm okay with real-time-with-pause, however.
2 years ago#7
Baldur's gate is D&D made to look real time to the unsuspecting eye. But it's not.
2 years ago#8
Yeah, I don't understand what people see in turn based. I DM table top RPGs (I actually wrote my own rule system based off of the unauthorized modification of D&D used by Cal Tech guys about 40 years ago), but turn based in table top is necessary to simulate actions that happening in real time by various players. Actually graphically depicting characters standing around, taking turns hitting each other looks ridiculous, and is completely unnecessary when you are playing on a machine that can move multiple characters and calculate attacks and damage simultaneously.

I am very disappointed that the Torment quasi-sequel is going to be turn based.
TWSS hes speken end the wenner es E. There cen enle be ene.
"If it can fit in a Pokeball it can fit in a Gatorade bottle. I'mma catch it." NobleRoar
2 years ago#9
kobalobasileus posted...
I prefer turn-based systems because real-times systems feel sloppy.

I'm okay with real-time-with-pause, however.


I feel exactly the opposite.

Real time with pause means there's more fluid possibilities.

The moment a game is turn based, it just feels completely off to me, it also takes me out of the combat -completely-.

I would have never enjoyed Baldur's Gate in the least if it was turn-based. Yes, its "disguised" a lot, but its still real time. I simply -cannot- stand turn based, so its a real shame what we get tends to have all the bad elements of turn-based or other old gimmicks instead of just going real time with pause.

(Think the newest might & magic X, its turn based, AND its grid based, oh god stay away)
http://sfjake.zxq.net/
2 years ago#10
For me, I prefer either full real time or turn based.

This half way in between is annoying to me IMO.
Are you a MexiCAN or a MexiCAN'T - Johnny Depp 'Once Upon A Time in Mexico'
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