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Which games have the highest DLC:game price ratio?

#1DoramiPosted 2/20/2014 1:43:16 AM
For the purpose of this topic:
1. DLC refers to add-on content where you buy once and unlock forever.
2. Microtransaction refers to content you buy that expires or gets consumed.
3. Expansion pack refers to add-on content that are labeled as expansion packs.
4. DLC, microtransaction, and expansion packs are mutually exclusive.
5. Use the release price of the normal edition of the game and the sum of the DLCs as individual pieces without a sale.
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#2FaPaThYPosted 2/20/2014 1:51:08 AM
[This message was deleted at the request of the original poster]
#3PokenubPosted 2/20/2014 1:48:08 AM
Well, Neverwinter has a "dlc", which costs 200 dollars and the game is free. So a 200:0 ratio. It doesn't expire, so I guess technically it counts.
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#4Ticking_DeathPosted 2/20/2014 1:52:55 AM(edited)
Train Simulator 2014 has over $3000 of DLC

The game is garbage
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#5FaPaThYPosted 2/20/2014 1:52:52 AM(edited)
Rock Band is probably a top one. I've read of people spending $1000+ on songs.
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#6Devil_wings00Posted 2/20/2014 2:05:04 AM
FaPaThY posted...
Rock Band is probably a top one. I've read of people spending $1000+ on songs.


Ya rock band has an absurd amount of DLC but honestly it makes sense. Instead or releasing Rock band 4/5/6/7/8/9 with different track listings and driving the franchise into the ground (guitar hero style) they just ferret out songs as DLC. Just buy the game once and then buy the songs you like. One of the few instances where something with THAT much DLC actually makes sense having that much DLC.
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#7MaxCHEATER64Posted 2/20/2014 4:25:38 AM
Ticking_Death posted...
Train Simulator 2014 has over $3000 of DLC

The game is garbage


This. No game in history can even hold a candle to TS14.
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#8Dorami(Topic Creator)Posted 2/20/2014 9:02:10 AM
That Rock Band model makes me wonder when sports games will move to the same model--release new players as DLC instead of releasing annual games.
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#9uncleePosted 2/20/2014 9:11:27 AM
Dorami posted...
That Rock Band model makes me wonder when sports games will move to the same model--release new players as DLC instead of releasing annual games.


It's highly unlikely that would ever happen. Sports games, especially FIFA and Madden, make a boatload of money for the publisher each year. Why charge $14.99 (or however much they want to charge) for a roster update each year when you can charge $59.99 each year and people still buy it?

You also have to take into account that many people who will gladly walk into a store and buy the newest annual title might not be willing or able to download a roster update instead. So even if they charged $59.99 for a roster update each year, you cut out a portion of your player base who either don't do DLC or aren't even connected to the internet.

Should sales start to decline significantly then they may try something like that, but they're making too much money on annual sports titles each year.
#10majinbuu58Posted 2/20/2014 9:38:53 AM
TC's piss poor definitions means 99% of microtransactions are DLC.