Putting aside the fact that the game companies would never do it, is there any technical reason that console gamers can't play with pc gamers? Aren't the new consoles built with pc architecture? I'm not very tech savvy, so please don't rip me apart or get too complicated with answers. Thanks guys.
Its not just because they need windows, the devs could develop cross platform play, but you would hear all the console gamers complain about the pc gamers "cheating" because of how accurate the mouse is in FPS. The only real thing that is stopping that is devs not programming for that to happen.
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Not sure what you mean by consoles with PC architecture. Consoles are computers. Severely limited in their capabilities compared to a traditional computer, but computers nonetheless. They have hard drives, video cards, RAM, processors, operating systems, etc.
Me: Nobody takes the appeal system seriously so nobody cares if you remove their appeal privileges. *removes my appeal privilages* Yep, sure f***ing showed me.
Putting aside the fact that the game companies would never do it, is there any technical reason that console gamers can't play with pc gamers?
No reason and it has happened occasionally. Quake 3 on Dreamcast allowed cross-platform player (albeit only on maps created specifically for the Dreamcast version of the game since it couldn't handle larger maps). More recently Shadowrun on the 360 was probably the last high-profile game to have that as a feature.
Play balance is usually a bit of a problem since a mouse offers much finer control than thumbsticks. Shadowrun for example "solved" that problem by giving auto-aim to controller users and inflicting mouse players with severe accuracy penalties following any rapid turn.
There was also Portal 2 which permitted ps3 and Steam players to play together. Plus as a co-op game it's not as if competitive play balancing is ever a thing you need worry about.