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DX12 coming to xbox one (as well as pc)

#31crawdadPosted 3/8/2014 12:35:19 PM
Can someone explain inn real terms how this could affect the XBO in any way or shape?

Like are there any actual chances of improvements at all for the system? Or is it just MS fluff?
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#32DarkZV2BetaPosted 3/8/2014 3:18:35 PM
crawdad posted...
Can someone explain inn real terms how this could affect the XBO in any way or shape?

Like are there any actual chances of improvements at all for the system? Or is it just MS fluff?


Better API performance means better game performance.
To the end user, it's mostly just fluff, much like any big announcement of someone "unlocking X console's TRUE POWUR" or whatever.
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#33neroAngeloPosted 3/8/2014 3:42:06 PM
Bazooka_Penguin posted...


You know, you hear this a lot and yet only the indie scene is a staunch supporter of OpenGL, probably because of the overlap with mobile gaming, for which DX isn't an option.

Professional studios, from small to large, primarily use DX and even if they do support OpenGL it's usually an afterthought. There are only a handful of exceptions like id.


PlayStation and Wii don't use dx, they usr opengl. I wouldn't call games released on those console afterthoughts.
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#34Burento95Posted 3/8/2014 3:54:32 PM
Im going to just say, who f****** cares? Just play the d*** game on your PC and the XBone users will play on that. These PC vs console arguments are a waste of time you could be using to go to work, or pay your bills, or perhaps step outside and see the Sun for once in your life. Jesus. Wtf is wrong with you people?
#35DarkZV2BetaPosted 3/8/2014 4:19:05 PM
neroAngelo posted...
Bazooka_Penguin posted...


You know, you hear this a lot and yet only the indie scene is a staunch supporter of OpenGL, probably because of the overlap with mobile gaming, for which DX isn't an option.

Professional studios, from small to large, primarily use DX and even if they do support OpenGL it's usually an afterthought. There are only a handful of exceptions like id.


PlayStation and Wii don't use dx, they usr opengl. I wouldn't call games released on those console afterthoughts.


They usually use proprietary libraries, sometimes based on OpenGL, actually.
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god invented extension cords. -elchris79
Starcraft 2 has no depth or challenge -GoreGross
#36godplaysSNESPosted 3/9/2014 6:42:13 AM
Perhaps DX12 will be the Xbox One's higher-level API.

Since one of the key advantages developing for a console is using a lower-level API, I don't see why the "PC's DX12" would bring any improvements over the Xbox One's current low-level API.


If DX12 works on the Xbox One, it should by all means work on the rest of AMD's GCN GPUs. And since Nvidia is on board too, it most likely works on Kepler (and perhaps Fermi) too.
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#37SuperSuikodenPosted 3/9/2014 8:38:56 AM
So Xbox One will perform better now?
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#38wentzelotPosted 3/9/2014 9:19:44 AM
meanwhile other platforms are getting new games rather than DX updates
#39MaxCHEATER64Posted 3/9/2014 9:28:11 AM
Clouddx posted...
Lol, trollololol

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#40Trance_FanPosted 3/9/2014 9:36:23 AM
wentzelot posted...
meanwhile other platforms are getting new games rather than DX updates


xbox one is the only system that's getting all the new games..ps4 last game was tomb raider reboot in jan
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