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Poll: So is "3D gaming" on PC dead?

#21SnowxNeverLeftPosted 3/12/2014 1:50:06 AM
It was never alive to begin with. Just another gimmick.
#22AxelrodGPosted 3/12/2014 2:00:22 AM
I've used and discussed the Oculus Rift with some computer science grad students working with it on game design, and they're the ones who convinced me that it won't catch on in the gaming industry.

The biggest problem has nothing to do with the 3D itself, but with the head tracking. Turning around or just looking behind yourself becomes a huge hassle when you have to physically turn your head to do so. In any competitive setting, you will be at a huge disadvantage against anyone not using Oculus. If you were to try it with TF2, chances are you'd be backstabbed into oblivion. Maybe you could add a way to manually override the head tracking and turn around faster, but not only would it decrease the immersion, it would probably also make you nauseated.

Now, that may not be the case if a game is specifically designed for and only to work with Oculus Rift, but chances are low that many games like that will be made since it narrows your market down to a smaller niche. And unless there's major genre innovation, the kind of games I see it working best with are of the interactive fiction genre, like Gone Home - not sure there's mass market appeal there.

On the other hand, Oculus is already seeing some interesting applications in medicine, industrial design, and robotics. Oh, and it will probably be huge in the porn industry.
#23hazecloudPosted 3/12/2014 2:07:04 AM
should be left for dead.
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#24Born LuckyPosted 3/12/2014 3:32:13 AM
3D is dead

They've been trying it every 20 or 30 years since the late 1800s.

It's a gimmick that they use to get out of the work it takes to produce a quality product, and to temporarily increase prices and boost sales.

It never works, and the public always ends up rejecting it..
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I was talking to the parrot - Poirot
#25paramite12Posted 3/12/2014 4:24:54 AM
I use 3d vision on certain games. It's not dead, it's just not something everyone has. Its not going away, especially with the oculus rift coming out. I'm willing to bet that the support for the rift will only enhance the support for conventional 3d monitors as well. There are plenty of games that keep coming out that support 3d, it's just not heavily advertised which is fine by me. Then there are websites that make patches that fix games that don't natively support 3d as well. If you don't like it, don't use it. I never understand why people want to force their opinions on others simply because they don't like something they don't use anyway, it's just like the kind of people who need to put others down in order to justify their purchase of a product (console fanboys).
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#26clowningPosted 3/12/2014 5:15:35 AM(edited)
3D gives me headaches after about an hour. The recent 3D in movies was supposed to be better for some reason and alleviate that issue, but it didn't for me and some other people I know. OR would probably drive me nuts.
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#27PhilOnDezPosted 3/12/2014 5:23:58 AM
AxelrodG posted...
The biggest problem has nothing to do with the 3D itself, but with the head tracking. Turning around or just looking behind yourself becomes a huge hassle when you have to physically turn your head to do so. In any competitive setting, you will be at a huge disadvantage against anyone not using Oculus. If you were to try it with TF2, chances are you'd be backstabbed into oblivion. Maybe you could add a way to manually override the head tracking and turn around faster, but not only would it decrease the immersion, it would probably also make you nauseated.


I haven't used one personally but I get the feeling you were trying to use it wrong. When I turn around, I do it with my body, not my head. When controlling a character I'd still be using a mouse/controller to turn my body and the head tracking would just be for looking around in the direction I was moving. If that isn't how it works then yeah, it'll suck. I just don't see how they'd screw it up that badly.
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#28SinisterSlayPosted 3/12/2014 5:53:42 AM
3D movies hurt my eyes, except for the hobbit movie, I guess the framerate makes it feel better.

But I don't want to game with 2 pairs of glasses on.
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#29DV8ingSourcesPosted 3/12/2014 7:53:44 AM(edited)
PhilOnDez posted...
AxelrodG posted...
The biggest problem has nothing to do with the 3D itself, but with the head tracking. Turning around or just looking behind yourself becomes a huge hassle when you have to physically turn your head to do so. In any competitive setting, you will be at a huge disadvantage against anyone not using Oculus. If you were to try it with TF2, chances are you'd be backstabbed into oblivion. Maybe you could add a way to manually override the head tracking and turn around faster, but not only would it decrease the immersion, it would probably also make you nauseated.


I haven't used one personally but I get the feeling you were trying to use it wrong. When I turn around, I do it with my body, not my head. When controlling a character I'd still be using a mouse/controller to turn my body and the head tracking would just be for looking around in the direction I was moving. If that isn't how it works then yeah, it'll suck. I just don't see how they'd screw it up that badly.


Yeah I've used it and the implementation was as you stated. Its least jarring mode used an ARMA like system where the head was independent from the body. You use a controller/keyboard to turn your body and your head still moves independently. TrackIR has been doing this sort of thing for years now. The whole experience was a little jarring but mostly due to the poor resolution and body movement not being taken into account. It was still a blast and I'll be getting the consumer version once its readily available.



SinisterSlay posted...
3D movies hurt my eyes, except for the hobbit movie, I guess the framerate makes it feel better.

But I don't want to game with 2 pairs of glasses on.


Yeah this is my main issue. I do have contact lenses as well though and those are fine for 3d glasses. Supposedly the oculus rift will support standard sized glasses but we will see. I love the idea of the oculus but I can't help feel that, until its wireless, it won't catch on.
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#30r0ge00Posted 3/12/2014 7:57:44 AM
I feel 3D anything is still too niche to get the support it needs to become mainstream.