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World News and PC news.Diablo III RoS is 1st in the series with multiple endings

#1xenosaga123Posted 3/26/2014 8:31:07 AM
It is said that the ending is different depending on the type of character the player uses.
If that is the case, that could explain the ending not being CG, since it would require about 12 CG variations of the ending, which would equate to 12 CG endings total (very expensive and they would have to produce at least 12 unique CG models,

each with their own animations, details, etc. and that's not counting Tyrael, Malthael and Imperius, who already have CG models, but CG animations for that scene is a whole different league of budget and detail. )

but overall, multiple endings is better than 1 CG ending. Especially since the cutscene is directly related to the PC. So it does fit within their budget, story scope, and player customization.

it still confirms multiple endings with visual differences included.

Even if it's variations, it still is relevant, even more so based on how a expansions/sequel could turn out.

So its open ended nature also expands the possibilities, while still giving players freedom and relevance to the plot.

And this is actually the first time in the series an ending is designed to fit each and every class/character type.

It's not the lazy approach like D1 where it was basically the same CG scene for all 3 classes, and D2 LoS, it kinda left out the player character. but D3 RoS ending centers on the player character, so it is natural for there to be multiple ending versions.

There is enough differences for these ending variations to count as their own ending, so
that is nice detail considering it fits with the story, and would be too big a task to try to make 12 CG FMVs out of.

People can argue all the endings are the "same" result, however there is still a significant difference, and it does make each character/class relevant instead of being closed minded like most developers that just one choose one class/character as the "canon" main character.

So it's good all classes/characters equally matter and they can all be the MC, even right to the finale, and be acknowledged as the main character in that version of the result. This does promote freedom, open ended possibilities and more diversity. :)
#2AllHailTheDead6Posted 3/26/2014 8:46:41 AM
not sure if this is a copy and paste or just your idiotic ramblings


either way have you finished RoS. Its most likely crap just like D3, you realize the base game had the same cutscenes where your chosen character would narrorate and it would show things about your character


but these scenes were all the same so im pretty sure that this ending is exactly like this. Doesnt matter who you beat the game with ending is just about the same except for hearing about magic, barbarians, or voodoo
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#3LazyyAmericanPosted 3/26/2014 9:00:17 AM
Am I the only one who was wondering when the TC was gonna shed some light on details that actually make the game fun to play?
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#4Cool_Dude667Posted 3/26/2014 9:02:28 AM
LazyyAmerican posted...
Am I the only one who was wondering when the TC was gonna shed some light on details that actually make the game fun to play?


Finding fat lewtz, playing on a challenging difficulty, rifts, adventure mode, mystic stat perfection... need I go on?
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#5tastethecouragePosted 3/26/2014 9:08:04 AM
LazyyAmerican posted...
Am I the only one who was wondering when the TC was gonna shed some light on details that actually make the game fun to play?


It's a very different game than it was in 2012. You'd do yourself a favor to at lead read up on it. No Auction House so good items drop (and legendaries feel 'legendary' now), dynamic difficulty system (no more broken Inferno), Adventure mode (go anywhere, do what you want without story and with mini quests w/ rewards... kind of hard to explain but well done), the longest act of the game in Act V (though that's not saying too much, but it is longer) and a new class.

This is coming from someone who was very disappointed in D3 vanilla. They've changed a lot.
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#6tastethecouragePosted 3/26/2014 9:08:27 AM(edited)
LazyyAmerican posted...
Am I the only one who was wondering when the TC was gonna shed some light on details that actually make the game fun to play?


It's a very different game than it was in 2012. You'd do yourself a favor to at read up on it if you are genuinely interested. No Auction House so good items drop (and legendaries feel 'legendary' now), dynamic difficulty system (no more broken Inferno), Adventure mode (go anywhere, do what you want without story and with mini quests w/ rewards... kind of hard to explain but well done), the longest act of the game in Act V (though that's not saying too much, but it is longer) and a new class.

This is coming from someone who was very disappointed in D3 vanilla. They've changed a lot.
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#7AnatomyHorrorPosted 3/26/2014 10:35:21 AM
tastethecourage posted...

It's a very different game than it was in 2012.


Yeah, no promise of a PVP mode anymore means no reason AT ALL to grind gear for anything unless you just like fighting enemies that hit harder and have more HP. F*** Diablo 3. I bought the game with promises of an Arena PVP mode.