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Do you guys care about Virtual Reality?

#11Lemur_HPosted 3/28/2014 10:42:02 AM
KJay489 posted...
I feel like they would have to tone down the difficulty level and pacing of games to compensate for the physical limitations of head tracking. Whether or not this will be fun remains to be seen, but perhaps it may open up a different kind of gaming genre.


ARMA is all about head tracking.

However, ARMA does it properly. Your weapon is not duct-taped to your face.
#12Edavy89Posted 3/28/2014 10:43:09 AM
It's the next logical evolution to gaming, It definitely made playing Hawken a lot more fun and immersive when I got the chance to test it, and it has an incredibly large target audience, as it encompasses so many more things than just gaming. It isn't going to work well with every game no, but it has a ridiculous amount of potential.
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#13SuperSuikodenPosted 3/28/2014 10:44:25 AM
Not at all.
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#14PhilOnDezPosted 3/28/2014 10:47:16 AM
Lemur_H posted...
KJay489 posted...
I feel like they would have to tone down the difficulty level and pacing of games to compensate for the physical limitations of head tracking. Whether or not this will be fun remains to be seen, but perhaps it may open up a different kind of gaming genre.


ARMA is all about head tracking.

However, ARMA does it properly. Your weapon is not duct-taped to your face.


Yeah, I've seen a lot of people who seem to think the head tracking is going to replace the mouse. It just adds a second layer of camera control when done right, your head moves independently of your body, your body is controlled by the mouse and your head will move along with it.
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#15DaedalusExPosted 3/28/2014 11:01:49 AM
Lemur_H posted...
However, ARMA does it properly. Your weapon is not duct-taped to your face.


Except your monitor is stationary, so when you turn your head you have to look sideways which feels completely unnatural.
#16Lemur_HPosted 3/28/2014 11:04:49 AM
DaedalusEx posted...
Lemur_H posted...
However, ARMA does it properly. Your weapon is not duct-taped to your face.


Except your monitor is stationary, so when you turn your head you have to look sideways which feels completely unnatural.


We're discussing "VR" head tracking. So if these displays and tracking work as intended, this would no longer be an issue.
#17Orestes417Posted 3/28/2014 11:05:34 AM
Trying to remember if ARMA takes into account the accuracy implications of breaking a solid cheek weld to look around.
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#18KJay489(Topic Creator)Posted 3/28/2014 11:22:25 AM
I feel like the problem is motion sickness when the virtual world spins without head movement. I do see how it can add to the gameplay especially when it comes to riding some sort of vehicle, whether it's a mech or car.
#19Ch3wyPosted 3/28/2014 11:23:13 AM
Implementation in Euro Truck Simulator 2 is what has me hyped the most about VR.
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#20Cool_Dude667Posted 3/28/2014 11:25:59 AM
Ch3wy posted...
Implementation in Euro Truck Simulator 2 is what has me hyped the most about VR.


Is that game fun even if you drive frequently?

I recently drove from Oregon to Minnesota and back in under 2 weeks :(
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