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The game Star Citizen... one shot deal or the future?

#51SinisterSlayPosted 4/2/2014 7:20:37 PM
FaPaThY posted...
SinisterSlay posted...
Greendragon854 posted...
They are getting so much money because they are open with backers along the whole development process, try to involve them as much as possible, and it's a genre of game that a looooot of people want to come back. If any of the naysayers read any articles at all, they'd understand the crazy amount of talent involved currently, and the caliber of the content being worked on. Plus, it's FINALLY a game that won't be held back in any way by consoles.


Yes but x-rebirth was supposed to not be held back by consoles either. So who really knows?


Uh, what? Have you even seen X-Rebirth or read about all the **** surrounding it? It was obviously being developed with consoles in mind first, at least during some point in the development. The code is riddled with Xbox 360 API calls, it had terrible mouse/keyboard/joystick support at launch while defaulting to the 360 controller, and is an overall dumbed down and simplified shell of an X game. With a 7 year development time that churned out this garbage, I can only assume they tried and failed to get it on consoles, then they spent the final year or two trying to pass off the mangled leftovers to the PC crowd. And even then, it was still missing many basic features that they've slowly been patching in since release(No target locking/switching, and only like 2 ship orders at launch?). I'd argue that it's a prime example of consoles holding a PC game back.

Completely different situation than SC has. Probably more than double the budget, Chris F'ing Roberts at the helm(Wing Commander, Starlancer, etc.) and other great talent, and no plans so far to release on consoles. Of course, we'll have to play it to know for sure, but with all it has going for it, it seems pretty hard to mess up, and it definitely won't even be close to the ****show Rebirth is at least.

You read my comment backwards
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#52Greendragon854Posted 4/2/2014 8:42:22 PM
I'm just excited for PAX East for when they reveal the dogfighting to the public.
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"Are you going to buy this time? Or are you still just curious?"
"Well, I supposed you could say I'm Buy-Curious" ~PSN - greeniebeanie
#53Cowboy082288(Topic Creator)Posted 4/2/2014 8:48:34 PM
Greendragon854 posted...
I'm just excited for PAX East for when they reveal the dogfighting to the public.


When is that?
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PSN/XBL/Steam/iOS - cowboyoni
#54wdfosterPosted 4/2/2014 8:55:25 PM
Cowboy082288 posted...
Greendragon854 posted...
I'm just excited for PAX East for when they reveal the dogfighting to the public.


When is that?


Mid april

Thanks Google
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#55Cowboy082288(Topic Creator)Posted 4/2/2014 8:57:27 PM
wdfoster posted...
Cowboy082288 posted...
Greendragon854 posted...
I'm just excited for PAX East for when they reveal the dogfighting to the public.


When is that?


Mid april

Thanks Google


What is this google...... is it like bing?
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PSN/XBL/Steam/iOS - cowboyoni
#56BogePosted 4/2/2014 8:59:50 PM
Freak occurrence. I think it won't live up to the hype, and nobody will fund a project like it again.
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#57McbethPosted 4/2/2014 9:04:38 PM
I have high hopes that SC will be a stellar game and will be successful. Chris Roberts is a man with a vision of a game that was once just simply not possible....but today things are different I think.The game he envisioned back in the 90s is now about to become a reality.
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#58arleasPosted 4/2/2014 10:12:24 PM
I think crowdfunding to the level of Star Citizen is probably not going to happen very often in the future, but I do think that it's the only way we're going to escape the AAA/rehashed game that we get from publishers.

Of course if the publishers had their way, they'd make every game crowdfunded, and they'd rake in all the profits with zero risk. They already approached Obsidian about it (though Obsidian couldn't say who it was that approached them).

http://www.forbes.com/sites/erikkain/2012/09/19/publishers-wanted-obsidian-to-use-kickstarter/

So, yeah...the big publishers will continue to put out big budget games that will need 5 million sales to show a profit. Those will consist mostly of well established franchises or will be extremely dumbed down to reach the widest audience possible.

Smaller "niche" games with more focus in terms of who it appeals to, or more original concepts will be crowdfunded by the people interested in them. However those will remain mostly low budget compared to AAA titles.

Big crowdfunded games like Star Citizen will be more of a fluke unless the devs have a proven track record.
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#59Greendragon854Posted 4/2/2014 10:22:09 PM
arleas posted...
I think crowdfunding to the level of Star Citizen is probably not going to happen very often in the future, but I do think that it's the only way we're going to escape the AAA/rehashed game that we get from publishers.

Of course if the publishers had their way, they'd make every game crowdfunded, and they'd rake in all the profits with zero risk. They already approached Obsidian about it (though Obsidian couldn't say who it was that approached them).

http://www.forbes.com/sites/erikkain/2012/09/19/publishers-wanted-obsidian-to-use-kickstarter/

So, yeah...the big publishers will continue to put out big budget games that will need 5 million sales to show a profit. Those will consist mostly of well established franchises or will be extremely dumbed down to reach the widest audience possible.

Smaller "niche" games with more focus in terms of who it appeals to, or more original concepts will be crowdfunded by the people interested in them. However those will remain mostly low budget compared to AAA titles.

Big crowdfunded games like Star Citizen will be more of a fluke unless the devs have a proven track record.


Agree 100% It will bother me if publishers find a way to invest less money and still have the power over developers to have them make crappy games though. It will bother me a lot.
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"Are you going to buy this time? Or are you still just curious?"
"Well, I supposed you could say I'm Buy-Curious" ~PSN - greeniebeanie
#60Cowboy082288(Topic Creator)Posted 4/2/2014 10:22:37 PM
arleas posted...
I think crowdfunding to the level of Star Citizen is probably not going to happen very often in the future, but I do think that it's the only way we're going to escape the AAA/rehashed game that we get from publishers.

Of course if the publishers had their way, they'd make every game crowdfunded, and they'd rake in all the profits with zero risk. They already approached Obsidian about it (though Obsidian couldn't say who it was that approached them).

http://www.forbes.com/sites/erikkain/2012/09/19/publishers-wanted-obsidian-to-use-kickstarter/

So, yeah...the big publishers will continue to put out big budget games that will need 5 million sales to show a profit. Those will consist mostly of well established franchises or will be extremely dumbed down to reach the widest audience possible.

Smaller "niche" games with more focus in terms of who it appeals to, or more original concepts will be crowdfunded by the people interested in them. However those will remain mostly low budget compared to AAA titles.

Big crowdfunded games like Star Citizen will be more of a fluke unless the devs have a proven track record.


What you described is certainly the current way. Could change though, who knows.
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PSN/XBL/Steam/iOS - cowboyoni