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playing games over 60 fps? wotrth it?

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1 year ago#11
rupok93 posted...
Personally I notice fps over 60 on my 60hz monitor, up to 120fps is still noticeable.


Lol.
1 year ago#12
kill2this posted...
rupok93 posted...
Personally I notice fps over 60 on my 60hz monitor, up to 120fps is still noticeable.


Lol.



haha he obviously means he sees it in the form of screen tearing XD
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1 year ago#13
I am the one above all.
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#14
(message deleted)
1 year ago#15
if your monitor doesn’t support that refresh rate then it may start artifact and taring. This is why vsync exists so it can't go past the refresh rate and start these problems.
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1 year ago#16
Only if your monitor is higher than 60hz.
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Sig.
1 year ago#17
Assuming you have the hz for it, no, its still not worth it at all, (as in you're a fool to sacrifice anything for it if you can max 60 smoothly), but if you can run it, why not.

Obviously never go above your refresh rate.
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1 year ago#18
I'm not going to 120fps yet. Much like 60fps now, I don't want to get used to it and then not be happy with anything but 120fps. That would mean I have to spend probably an extra $500 on a system just to maintain those kinds of framerates in my games, and I'll probably have to be constantly upgrading as well.

I wish I was still a 30fps guy. It's really easy to have a constant 30fps in games.

Same goes with resolution. I'm holding at 1080p for a while.
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1 year ago#19
I'm also sure that if a game is running into the 100s then the GPU is also working a bit extra to produce the power to display the game in that many frames, right?

If you enable vsync to 60 FPS then you may see a decrease in temp as well but don't quote me on that as I usually play with vsync enabled from the get go.
1 year ago#20
Lucavi000 posted...
I'm also sure that if a game is running into the 100s then the GPU is also working a bit extra to produce the power to display the game in that many frames, right?

If you enable vsync to 60 FPS then you may see a decrease in temp as well but don't quote me on that as I usually play with vsync enabled from the get go.


naw, you're right about that.
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