most MMOs have story content matching a limited amount of factions or races(that branch out in different classes)... you can't really accomodate stories for 20+ completely unique characters like in MH(at least not in the short timespan MH has been out).
What's your point?
My point is once you finish the storyline; you're going to grind every other character the exact same way. When you get to that point of the game; all you're doing is grinding levels and gear on the same old maps over and over. --- Xeon x3220 @ 3.3Ghz [367*9] | Hyper 212 EVO | GA-EP45-UD3L | Mushkin 4GB DDR2-800 | EA-430W | 1GB 560 AC Twin Turbo II | WD 500 GB | AL1916W | G400s | HTF600-S
point is what i asked... how much story content do you expect out of a game with 20+ unique characters and then you compared it to every other MMO which have far less characters to focus on(probably with more involved storylines just to be fair).
i'm not denying the grind but i'm not going to compare it to the typical MMO either. --- PC hardware doesn't need to match console hardware in price when PC gamers save literal thousands from the software they buy. http://i.imgur.com/9Yv0R2Z.jpg