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Dark Souls 2 is butter smooth wow.

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1 year ago#1
so i got dark souls 2 and from software made a valiant effort to heavily optimize on consoles and even then it didnt run that well on them.

but on pc even a modest graphics card can easily max out the visuals. this allows rock solid 60fps, and this in combination of object based motion blur, camera blur and a low overhead custom post process analytical aa solution.

the end result is a game that just ends up looking just weirdly and extremely fluid and smooth its a weird experience like watching a high framerate 48fps movie.
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whens mahvel?
1 year ago#2
what did you expect from a last-gen console port?

its like being impressed over a gameboy cartridge playing on your gameboy advance
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#3
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1 year ago#4
Maybe cuz the game looks terrible even when maxed out
1 year ago#5
Welcome to PC gaming.
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1 year ago#6
specter1717 posted...
Maybe cuz the game looks terrible even when maxed out

You look terribler.
1 year ago#7
Cool_Dude667 posted...
what did you expect from a last-gen console port?

its like being impressed over a gameboy cartridge playing on your gameboy advance


TBH, GBA running GameBoy was far more impressive than a last gen console port running smooth.
I'd say it's more like being impressed that Wii can run GameCube.
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god invented extension cords. -elchris79
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1 year ago#8
DarkZV2Beta posted...
Cool_Dude667 posted...
what did you expect from a last-gen console port?

its like being impressed over a gameboy cartridge playing on your gameboy advance


TBH, GBA running GameBoy was far more impressive than a last gen console port running smooth.
I'd say it's more like being impressed that Wii can run GameCube.


I wouldn't consider either of those impressive to be honest. If I remember correctly, GBA could run GB/GBC and Wii could run GC because they both contained the actual "last-gen" hardware inside their chassis.
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1 year ago#9
Good because Dark Souls 1 runs like absolute crap on my PC (and I have a really good PC that runs games infinitely better than this), it even needs a fanmade mod to be played on 1080 and have hundreds of problems, and of course looks really lackluster like a very early PS3 / Xbox 360 game from 2005/2006.

The game is not even playable with KB/ Mouse and you need a Xbox 360 pad (not that I care because I play everything with my controller on PC, but we deserve both options)

There is no excuse, a full team of developers couldnīt even make the resolution of the game to go @ 1080 but a random fan of the game did it in less than 24 hours after release, itīs ridiculous.

Of course I didnīt bought DSII just for this so they learn the lesson and optimize their crap next time, glad they did but the damage is already done, now I will wait for a steam sale.
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1 year ago#10
dissapointed in the type of responses. most pc games still have pretty poor framerate stability due to a variety of bottlenecks cause api, overhead, etc.

also there is something to be said when you have a game thats solid 60fps with nice object based motion blur on just a modest rig.

and this is easily the best post process anti aliasing i've seen in a retail game. typically i see really poor implementation of fxaa with poor resolve and detail artifacting especially on foilage or they do a two step approach by leveraging MSAA but that defeats the entire purpose of using post process AA since you're taking the performance hit.
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whens mahvel?
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