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"Used games hurt devs" What does Steam sales do?

#1Jedi454Posted 4/30/2014 1:42:50 AM(edited)
Curious to know if devs are hurt by PC sales for their games on Steam.

Does it have the same effect since the developer is getting barely any money off the original price of the title?

By the way, i'm not against preowned games or steam sales.
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#2crimzonwarriorPosted 4/30/2014 1:47:55 AM
Second market of used games help spur on further interest for that company past its second release cycle, keep online communities alive, and don't compete with new releases of the old product. In short most of the companies complaining about used games are the companies making substandard products, and suffering major losses from that.
#3AsucaHayashiPosted 4/30/2014 2:04:06 AM
http://kotaku.com/5945056/torchlight-ii-only-costs-20-so-more-people-can-play-it

But it's also possible because we no longer sell PC games in boxes. There's no way that, if we were a box-based game, that we could charge [$20]. It's really the advent of the digital distributors like Steam and stuff that make this possible, just because so much— when we sell a $20 box at WalMart we get like $3.50 back, whereas we get like $14 back for a digital sale.
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#4Jonny2284Posted 4/30/2014 2:10:59 AM
Only thing I've read about it recently was some indie dev crying that people weren't buying his game because of a culture of ignoring the game until sales were on.

Then I looked up his game and thought "Sure mate, that's it"
#5Jedi454(Topic Creator)Posted 4/30/2014 2:13:21 AM
AsucaHayashi posted...
http://kotaku.com/5945056/torchlight-ii-only-costs-20-so-more-people-can-play-it

But it's also possible because we no longer sell PC games in boxes. There's no way that, if we were a box-based game, that we could charge [$20]. It's really the advent of the digital distributors like Steam and stuff that make this possible, just because so much— when we sell a $20 box at WalMart we get like $3.50 back, whereas we get like $14 back for a digital sale.


Interesting, digital distribution has taken over PC as it is the way of the "future", something needs to be done about console digital distribution though, the prices are disgusting.
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#6AnatomyHorrorPosted 4/30/2014 2:19:51 AM
Used games do hurt because Devs don't make ANY money off it. Atleast with steam sales, they might not get much, but it's better than nothing.
#7BeknessPosted 4/30/2014 2:20:15 AM
Jedi454 posted...
Interesting, digital distribution has taken over PC as it is the way of the "future", something needs to be done about console digital distribution though, the prices are disgusting.


I think the HDD space on consoles seems to be another complaint. And the good thing with Steam is it's been around a long time, and you can access your account easily on any PC. Consoles seem to have that "only 2 devices" thing, or whatever it is. I understand why they have that (gamesharing) but it seems to be a common complaint with their DD.

I'm also not sure how their DD games work. Isn't it true that people who purchased XBLA games can't play them on their Xbox ones?


Anyway, I don't see anything wrong with used games. Used books, clothing, furniture, etc are all available. I try and buy new when I can, but it's not always possible.
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#8BeknessPosted 4/30/2014 2:21:10 AM
Also, I think with things like Kickstarter and Greenlight it's easier than ever to get your game out there. And the humble bundle/groupees/indie gala/etc often advertise these games and they're not so "underground" as what you'd expect when you hear the word indie. (IMO)
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#9BilliePilgrimPosted 4/30/2014 2:22:36 AM
Jedi454 posted...
AsucaHayashi posted...
http://kotaku.com/5945056/torchlight-ii-only-costs-20-so-more-people-can-play-it

But it's also possible because we no longer sell PC games in boxes. There's no way that, if we were a box-based game, that we could charge [$20]. It's really the advent of the digital distributors like Steam and stuff that make this possible, just because so much— when we sell a $20 box at WalMart we get like $3.50 back, whereas we get like $14 back for a digital sale.


Interesting, digital distribution has taken over PC as it is the way of the "future", something needs to be done about console digital distribution though, the prices are disgusting.


There's a big problem with that. Consoles are walled gardens where Sony/MS/Nintendo have complete control. Now they could avoid this by teaming up with companies like Amazon, GMG, Gamefly, etc to sell keys online, but I absolutely cannot imagine them inviting third party storefronts onto the consoles themselves. There's very little motive to do any of that, since the status quo has them holding all the cards. Why exactly should they sacrifice digital sales to Amazon? If Steam wanted to start pulling some serious jerk moves, devs could switch to a different DRM service/drop DRM entirely, and sell through Amazon. To get your game on an Xbox you have to go through MS and meet any requirements they set.

tl;dr yeah they need to do something to make digital sales happen on consoles, but don't hold your breath. What's going to make it happen and what's in MS's best interest are not the same.
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#10NemerlightPosted 4/30/2014 2:55:49 AM
I think it might hurt if you release your game during summer sales or something. Probably even worse if you do it after because people already wasted their money.
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