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Minimal cutscenes, focus on gameplay. Story is fine as long as it's told in a creative way.
Valve is technically independent, but they're an example of what I want out of AAA gaming. Half-Life 2 and Portal 1/2 know how to tell a story that doesn't obstruct the fact you're PLAYING A GAME. It's a cliche to use Valve as a reference point, I know, but it's a cliche for a reason.
I get the feeling I'm going to see a lot of Dark Souls recommendations, so to start off: yes I know that game exists.
An example of what I don't like is Dishonored. I enjoyed the gameplay but I feel even this game's story was a little too heavy. I don't know how to explain that because in truth there weren't very many cutscenes or anything, but it did feel that way.
It is the end times for console gaming. All hail PC and 3DS.
The Arkham Games are pretty awesome. It has a good deal of cutscenes but they're far enough apart that they don't feel like they're interrupting gameplay. Not to mention the voice acting is fantastically done.
I'm going to recommend Dishonored anyways. Are you trying to play it a specific certain way? Well don't. Play through it making choices on the fly, every encounter a choice between fight-and-flight, lethal / non-lethal, engage or avoid.
Dead Space 2 is pretty great. It starts off with a 5 minute cutscene (one that you will come to absolutely abhor if you go for a Hardcore run) but after that they're fairly minimal. There are some scripted QTEs plus whenever you get grappled there's a QTE to break free (they all just consist of mashing E or A to break free, nothing you'll ever fail if you're paying attention). Most of the exposition happens In Character if that makes sense. It's very rare to for you to not have control of your character, even when you're in your inventory menu you can move and fight, it's projected in front of Isaac, same with most of the 'cutscenes', somebody will call him and he basically facetimes with them while you do your thing. That's not true in the shop menu but you can still be attacked.
To add to the QTE thing, there are some that you might fail, but they aren't 'mash buttons to accomplish task!' Sometimes you get grabbed by a tentacle or nearly thrown out of an airlock, things like that, and you have to shoot your way out and if you don't have any ammo you're given enough to finish (I remember one specific event, if you're out of ammo you can still reload but you only get half of the default clip size).
Every time I try to go where I really wanna be it's already where I am, 'cuz I'm already there XBL, PSN, Steam, Origin, BSN, GFAQs, MC: PhilOnDez