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How do you feel about Escort segments in video games?
This is the first I've heard of RE4 having dynamic difficulty. I never really noticed it the last time I played. Cool.
If the escort mission is stacked heavily against you (hordes of enemies, weak ally who can't fight and is perfectly content to stand still and let said hordes decimate him/her), then yeah, that's not fun at all. Escort missions where you're the one being escorted aren't bad either, though they're pretty rare. If the ally is competent and doesn't get in the way or is immune to your damage and so on, then it's not excruciating.
Since I've been playing it, I'll mention Warframe here. Rescue is one of the core missions, and you go through an area blasting enemies to bits to come to a cell block, where you release a POW and escort him/her to the exit and clear the level. Until recently, it was one of the most-hated missions in the player base, and it's understandable. The AI would try to keep up with you and hide, but it had to be babysat a lot. And they liked to get stuck on terrain...and if they hit 0 health, they died immediately, mission failed, try again. Napalm + Rescue = No thanks. It's gotten much better recently though. You can give the escort a sidearm they'll use to attack enemies and if they run out of health, you have a few seconds to revive them back to max and not instant-fail.
This is one of the better examples of escort missions, I think. They're hard enough, but it's not a cheap fake difficulty. The escort still sometimes gets stuck, but at least they're not entirely sitting ducks.
Crimson night & Celsion moon, misfiction, not save the Player is Prayer, yes, Dance Romanesque and unfinished Romancia.
RE4 and Bioshock did it right, WoW does it right on occasion, other games make it extremely painful to do.
They need to die in a fire. Either the NPC is slow and it takes forever or the NPC is an idiot and dies easily. There are no fun escort missions. Worse than QTE.
tell us how you really feel, lewl
I don't really mind escort missions. Yes, they can sometimes be difficult, but that isn't really a bad thing. It basically forces you to think of a way to get it done, if it is more difficult. Some people nowadays don't use their head much and escort missions in games can force you to do so.
hyjinx17 posted...The only "escort" mission I've ever not hated was in Bioshock Infinite and that's because I don't want to fail because of a stupid NPC.
Difficulty isn't why I dislike Resident Evil 4. I don't want to be a baby sitter. The fact that I have to keep an eye on Ashley and when she does get grabbed it effectively puts a time limit on the game where I have to save her and considering every single form of time limit is something else I hate in games, this just annoys me to no end. I want to worry about my character that I have 100% control over and nothing else.
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It's honestly a toss-up between Escort Missions and force feeding myself a nail. It's pretty down to the wire at this point.
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It depends on how the escort quests are handled, but most of them are either just boring or a sort of cop out.
From time to time, though, they're okay. A good example, I think, are the fast paced escorts in Mass Effect 3's co-op multiplayer. Short and sweet without being too much of a pain.
I enjoyed attacking the Enclave next to that big-*** robot in Fallout 3.
That was an escort quest, but it was basically Liberty Prime escorting you, rather than vice versa. Plus it was a superpowered killing machine.
Escort and protect missions are as a rule agonizing, I hate them and they ruin just about any game.
I agree that Eileen is one of the better ones, she's one of very few exceptions, she's the polar opposite of Ashley Graham in Resident Evil 4.
Eileen can die and you most certainly fail if she does, but she's not super worthless, useless and helpless, she doesn't actively seek out death like Ashley does.
Kill the legs first, that's an ironclad battle tactic!
Escort missions in flight sims and air/space combat shooters I can generally tolerate. Same with the ones in the old MechWarrior games, particularly Mercenaries. Your charge may be slow and lumbering, but you usually have access to some long-range weapons and can often keep hostiles far enough away that they don't pose a threat to whatever you're escorting - and in some games, your charge may have some teeth of its own.
In action games and RPGs, though, they tend to be atrocious.
"For a man to help others with all his gifts and native strength: that is the noblest work."