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How do you feel about Escort segments in video games?

#81git2thechoppaPosted 5/11/2014 3:31:15 AM
Escorting a battleship with a fleet of spaceships into a gigantic battle: YES

Escorting an unlikeable character who moves very slowly, sporadically hacking down the odd crap enemy: NO
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#82dementedlullabyPosted 5/11/2014 8:27:31 PM
R i c k posted...
dementedlullaby posted...
Depends on the game. As mentioned Elizabeth wasn't done too badly.

Also, as mentioned, that's not an escort mission. She can't be kidnapped or killed or cause a fail state in any way.


Fair enough, the rest of my opinion still stands.
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#83JockoPosted 5/11/2014 9:16:27 PM
Wing Commander mission #13. Mother $#@&^%$#!!!!!!!! Ever since then escort missions can suck an egg.
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#84mogexpress1Posted 5/12/2014 12:44:04 AM
Goldeneye was the worst MGS2 I think had a bad one
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#85akuma634Posted 5/12/2014 2:08:55 AM
They're never fun, and that's the problem. The best way to do it is to make the other person a partner. For example Alyx Vance in Half-Life 2 who shows up every so often to help Gordon and never die. The other good partnership was in Bioshock Infinite where in the story it is an escort mission, but in the actual gameplay, she's a real sidekick and doesn't get attacked.

Every other game just as the weakest and stupidest person to ever live (and not become a pro wrestling referee.) Postal 3 is one that burns my ass. I'd say 85% of the game is escorting and protecting people who would barely know how to breathe on their own against AI that has one program and that is to kill everyone that isn't on their faction. You always have some dumb f*** just standing still as they get shot to death, and often glitched in place or glitched to just stopping. I guess in Russia, indie game designers think escort missions are the pinnacle of Western gaming and somehow when hearing the name "Postal" they think escorting and protecting. Or maybe these Russians wanted to inspire Americans to go postal IRL after playing their abomination of a game.

Scarface also had god awful escort missions that kept the game from being really good. The game had some cool ideas and it was a rare case of a sandbox game where you can't shoot innocent people, but it was still fun. The escort missions were the ultimate rage quit for that game. Protect the VIP who likes to wander off and crouch as he pleads with the guy who is shooting him in the head dozens of times with unlimited ammo. No wonder Tony Montana is always pissed off and screaming about the "Merrycones."

Hulk: Ultimate Destruction was another game where escort/protect missions killed the fun. The Hulk is made to go on rampages, not protect a building from an infinite onslaught of tanks or carry a fragile object through a full on war zone. The best way handle this s*** is to make it 100% optional to the main story and if you can't save it, just advance the story and say Hulk screwed up. He's a raging beast with the mind of a 6 year old, cut him some slack. That's also what killed Infamous for me, there's a mission where you need to protect this immobile box from infinite spawing enemies in several waves. This is not good game design nor does anyone appreciate it. It's the modern day sewer level.
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#86LOLIAmAnAltPosted 5/12/2014 2:13:54 AM
If done right, they can be a lot of fun.

The escort missions in Team Fortress were fun...the civ should have had some sort of basic weapon though.

I feel like a serious untapped potential is looming there.
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