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If your pc game got pirated 1M+ in a span of a year, would you..

#1Trance_FanPosted 5/31/2014 10:43:59 AM
topic - Results (827 votes)
be pissed and never make pc games again
18.14% (150 votes)
150
be flattered that your game has the extreme demand of being pirated that much
81.86% (677 votes)
677
This poll is now closed.
the catch is this game would have 3,000,000+ digital sales
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i think it's nice
#2cody4783Posted 5/31/2014 10:49:51 AM
The more popular something is, the more it's going to get pirated. Can't really get around that.

The often overlooked fact is that it's easily getting a crapton of legit sales at the same time. So inflated piracy numbers mean the game is getting purchased just as much if not significantly more.


So yeah, the second option, easily.
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PC: http://i305.photobucket.com/albums/nn233/cody4783/cody4783.jpg
#3LvthnPosted 5/31/2014 10:52:05 AM
I sold 3 million games via digital distribution, would I really care that a million Chinese guys stole it? They were never going to buy it.
#4Saga3Posted 5/31/2014 10:52:09 AM
Kind of a false dilemma but if it sold 3 million I would be happy.
#5Trance_Fan(Topic Creator)Posted 5/31/2014 10:53:32 AM
Saga3 posted...
Kind of a false dilemma but if it sold 3 million I would be happy.


this is how the industry is today..companies cry when games get pirated that much but this is the average sales of a popular game
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i think it's nice
#6Orestes417Posted 5/31/2014 10:54:12 AM
Forgot the key piece of info. How much did I need to clear dev costs?
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Some roads you shouldn't go down because maps used to say there'd be dragons there. Now they don't, but that don't mean the dragons aren't there.
#7cody4783Posted 5/31/2014 10:58:14 AM
Orestes417 posted...
Forgot the key piece of info. How much did I need to clear dev costs?


20p for a yearly sequel/rehash development, but 30M in marketing and advertisements.
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PC: http://i305.photobucket.com/albums/nn233/cody4783/cody4783.jpg
#8SinisterSlayPosted 5/31/2014 11:11:29 AM
I'd be indifferent to it. Annoyed that it's getting pirated, but happy that it's selling.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#9rpgianPosted 5/31/2014 11:17:07 AM
Go into merchandising on your game website. Shirts,figures,knickknacks,mugs whatever to sell at this hype time to further your profits. Put up guides and what not to lure people there.

Set up a no questions asked donation link. Like us and our products click here and feed us coins. A lot of piracy is just uncertainty and price disappointment. Its insignificant as to how true or what rate that might be at because it costs nothing to set up a payment portal marked as gift and all you will get from it is more money.

Make the effort at least to adapt to market. You try to change it your just pissing in the wind. There are dozens of ways for them to make more money and the effort on some is nil.
#10romsnbombsPosted 5/31/2014 11:26:31 AM
cody4783 posted...
Orestes417 posted...
Forgot the key piece of info. How much did I need to clear dev costs?


20p for a yearly sequel/rehash development, but 30M in marketing and advertisements.


I thought you were American, Cody?
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A company that uses DRM is like a girlfriend who won't have sex with you, then she wonders why you had to go out and get a hooker