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Wasn't the steam sale supposed to start today?

#11sylverlololPosted 6/19/2014 9:56:52 AM
https://www.youtube.com/watch?v=H32SIISkc-Y
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#12pwnater777Posted 6/19/2014 9:58:38 AM
sylverlolol posted...
https://www.youtube.com/watch?v=H32SIISkc-Y


A couple of weeks ago I googled this, hoping it was real.

I'm glad it is.
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#13pothocketPosted 6/19/2014 9:58:47 AM
El_Kaz posted...
5 more minutes until people start complaining that all games on sale are either uninteresting or they own it already.


yup
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#14kcdobbinsPosted 6/19/2014 10:04:38 AM
El_Kaz posted...
5 more minutes until people start complaining that all games on sale are either uninteresting or they own it already.


Nah, first people have to complain that they can't connect and steam sucks because it is down again.
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#15arleasPosted 6/19/2014 10:25:08 AM
Yeah, actually that's the worst thing by far about every sale. Valve always greatly underestimates the volume of people trying to get through at once and so you're forced to see the page fail to load, or you go to buy something and the transaction glitches out, or whatever.

Hell, in the steam market, if you wanted to sell this year's badge cards you probably would see the funds transfer almost immediately...I know most of the time I go to buy something and it either says it can't reach the server or someone else already bought it.
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#16KillerTrufflePosted 6/19/2014 10:29:25 AM
I don't think it's so much that Valve underestimates it - they just don't have the resources to put up *that* many servers to handle the initial flood of traffic. The fact that the disruption rarely lasts longer than 5 minutes any more tells me they've definitely worked to resolve the problem. It's just not cost effective or reasonable to try and set up enough temporary servers to handle a rush of traffic *that* big for just a few minutes tho.
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#17ShubPosted 6/19/2014 10:32:21 AM(edited)
It isn't valuable for organizations to build a huge infrastructure just to handle a few large load spikes per year. The rest of the year they'd be paying upkeep on this huge, now underutilized infrastructure.
They could use things like http://aws.amazon.com/autoscaling/ but I'm pretty sure Valve does not use AWS, so there goes that.
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