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(de)volution of Elder Scrolls tutorials/starter areas

#11CELTEKKPosted 6/19/2014 6:57:42 PM(edited)
Ningishzida posted...
1/10, absolute console prole casual peasant cinematic schlock.

you are an angry one, aren't you?

why don't you go take your medicine, child.
"Get dungeons." - WyzeGye, 2014
#12notSFFPosted 6/19/2014 7:10:09 PM
I'm honestly starting to wonder if Ning and Water are the same person.
SteamID: tsff20
Xbox Gamer Tag: TSFF19
#13Blobs_Posted 6/19/2014 7:14:52 PM
He's right you know. I mean, isn't it a given that Elder Scrolls was and always should be for people with IQ's above ten million?
is haha
#14LazyyAmericanPosted 6/19/2014 7:19:49 PM
I lol'd too true but that's what alternate start mods are for
Quite the coexist in a world that ostracizes you into obscurity
#15NoviceProPosted 6/19/2014 7:21:14 PM
Daggerfall forces you into a dungeon. You can't choose whether to start outside or inside. That makes it a 1/10 for me. I'm only rating the "beginning", i like the game overall :P
#16PraetorXynPosted 6/19/2014 7:51:37 PM
Despite being an ass, he has a point. Being spoon the basics for 30 minutes or more just ruins the beginning of open world games.
Console war in a nutshell:
#17Orestes417Posted 6/19/2014 7:54:27 PM
So does piss poor documentation and being expected to whack buttons randomly to try and make sense of things. As I recall the very manuals for some of the older games were straight up wrong.
Some roads you shouldn't go down because maps used to say there'd be dragons there. Now they don't, but that don't mean the dragons aren't there.
#18GoldninjaPosted 6/19/2014 7:55:36 PM
After leaving the ship, I remember liking how Morrowind basically drops you off and basically says, "Okay, there you go. Figure this **** out yourself. Explore or something". It reminded me of the first Zelda that pretty much did the same thing. I know I've been *****ing about this a lot lately, but hand holding has gotten way too prevalent these days.
You guys just took a dump on my soul - mastahjebus
#19Ningishzida(Topic Creator)Posted 6/20/2014 12:31:12 AM
Orestes417 posted...
So does piss poor documentation and being expected to whack buttons randomly to try and make sense of things.

You... needed a manual to work out a spamfest like Elder Scrolls? lol... just lol.
#20Ningishzida(Topic Creator)Posted 6/20/2014 12:54:15 AM
Wygun posted...
I dont understand why having a tutorial decreases rating for you but if thats a issue there are tutorial removal mods for morrowind and oblivion. Look at
The one for morrowind (quickchar.esp)is around 100kb and has no impact on performance or bugs, no reason not to have it if you want a quick start.
Dont know about skryim though.

I know you're just trying to be helpful, but I'm sort of an expert on these games and have made my own mods for Morrowind.

The time, effort and money it takes devs to make mind-numbing tutorials for Oblivion and Skyrim is insane. I know why they do it, to attract non-traditional demographic gamers and make more money, BUT how hard is it for these guys to give a simple choice AT THE START, before anything happens, to let veteran gamers skip the garbage and start playing.

Hell, if you don't even wanna do that lest a newbie pick the veteran option, at least give it to us as a line in the *.ini, SkipTutorial=1. Then, just show veterans the events of the tutorial as a skippable cutscene (that's all it is anyway, for the most part, nothing more than a mouse-lookable cutscene) . And by skippable, I mean like in Oblivion's opening movie, as soon as Patrick Stewart opens his idiotic Hollywood mouth, Esc BAM! chargen screen, exit to world, play. How hard is that?

Why should a veteran, the gamers who have supported these franchises for over decade and made them what they are, why should they have to wait for mods or labor hard to make a mod themselves (it isn't easy if the game just came out), just to remove an excruciatingly irritating current gen phenomenon (long-winded tuts) that any dev can absentmindedly sneak in there on his lunch break during development?