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Why does everyone need 60 fps?

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11 months ago#71
Unless your getting 400+ fps, your a peasant.
A game running at 4x3 pixels will look better than 1080 because you get that magical 400fps.

:-P
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(edited 0 seconds ago)
11 months ago#72
I need best graphic and smoothness, not the fps that just the number.
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11 months ago#73
Anyone who can't tell the difference between 30 and 60 fps either can't see well or is completely ignoring the very obvious difference.

Hell there's even a difference between 60 fps and 144 fps (though its a much smaller difference than 30 to 60).
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11 months ago#74
anonymous46773 posted...
http://www.30vs60fps.com/


Holy crap, I'd never seen a direct comparison of the 2 before, so I now realize exactly why people prefer 60 fps. I'm still satisfied with 30 fps, but I at least now understand why 60 fps is such a big deal. On my consoles, when I do 360s like that, I just assumed that was the game lagging, but I now realize that that's just my game being 30 fps. Thanks for posting that.
11 months ago#75
Don't need 60 fps, it's just better, and i want my gaming experience to be better.

as for you, confirmed peasant now gtfoh
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11 months ago#76
60 fps is a definite noticeable difference. But at least for me, I am not opposed to not playing at 60 fps. For certain games at least. Fast paced games, shooters, etc, if you can get to 60 fps, you should. It will impact how you play. But for something like Skyrim, I don't really mind a lower framerate to make it more pretty.
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11 months ago#77
For me, 30fps is tolerable and definitely playable but I'd much rather be at 60fps.
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11 months ago#78
kingoffps posted...
Do you actually own Dark Souls and have played it at 60 fps (or just using it as an example)?. If so, does the 60fps mod work properly? I read somewhere that it can alter the physics and stability of the game. But I wanted your say on the matter.


60 fps mode works mostly fine. Just don't slide down ladders or there's a pretty good chance you'll fall through the ground when you get to the bottom.
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11 months ago#79
last time I played Dark Souls 1 60 FPS also altered your jump distance, your roll distance, and caused minor sloping issues.
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11 months ago#80
Killah Priest posted...
last time I played Dark Souls 1 60 FPS also altered your jump distance, your roll distance, and caused minor sloping issues.


Which is why it's silly to value an arbitrary FPS number instead of taking into account the effects on the engine. Odds are DS has specific breakpoints just like Q3 did
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