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An individual whos personality is defined by their sexuality....

#11Sum_quod_erisPosted 7/3/2014 12:28:34 PM(edited)
To be fair, Bioware's writers are terrible all around. To have them create a character with his/her sexuality as the foundation...well, that's around fan fiction level of incompetence.

Granted, we don't know if that's exactly how the character came to be, but it's what can be inferred from what they've said.
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#12Tyranius2Posted 7/3/2014 12:31:53 PM
I thought it was common sense that Bioware writers are complete jokes and fanfic level of garbage

http://i.imgur.com/xiTAM4l.jpg

http://i.imgur.com/oS3FJsH.png
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#13Garage_ManPosted 7/3/2014 12:31:59 PM
I don't see why it matters. So what, they made a gay character act gay. 100% of games have straight characters acting straight. It's just a big deal because no one has done it..at least on this level yet.

I do semi agree with you, I couldn't imagine letting my straightness define me...I am me. Take it for what you want, you know? The fact I like girls has NOTHING to do with me.
#14JuliafanAMPosted 7/3/2014 12:39:58 PM(edited)
Garage_Man posted...
I do semi agree with you, I couldn't imagine letting my straightness define me...I am me. Take it for what you want, you know? The fact I like girls has NOTHING to do with me.


It does have to do with you. You can talk about your significant others in everyday conversation with 95% of other males and not really have to worry about their reactions. Dating is normal and expected. You get a wide variety of medium as which to view straight relationships from and relate with.

You don't really suffer from discrimination and a whole bunch of other issues LGBT have to deal with. All these things that straight people take for granted and don't have to worry about, gay people have to deal with. Even if you don't want it to be an issue, it'd be stupid to not conscious of these things and be aware that you have to do things differently from most people.

And ofc none of that is your fault. It's just different for different demographics. Somethings people aren't really aware of. Like some things I take for granted as a guy that women have to worry about. It's kind of the same thing.
#15AlexTheNextOnePosted 7/3/2014 12:43:49 PM(edited)
Funny how things like this have to be forced into games now, instead of building characters and their personalities around the story, atmosphere, and lore of the world that the developers are trying to create, whether it be fiction or nonfiction.

Are you making, for example, a horror game taking place in a small Polish village around 1900-1910, yet are being blasted by the gaming press for being racist by having too many white people in it? It's a game about Poland. In the early 1900s.

Likewise, are you making a murder mystery game set in a modern, urban setting, where the protagonist at one point has to travel to the "gay district" part of the city to learn a critical plot point relevant to that district, and progress the story, but are being called out by homophobes for putting in gay characters in your game? It's relevant to the game you're creating, it's not pandering.

But this is America, where, as of late, everyone and everything is inherently racist, sexist, and overall discriminatory.
#16AnimorganimatePosted 7/3/2014 12:41:44 PM
These threads are awesome for knowing who to add "bigot" tags to. Social interactions are much easier when people wear their hate on their sleeves.
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#17Sum_quod_erisPosted 7/3/2014 12:44:37 PM
JuliafanAM posted...
Stuff.

That's all well and good, but we're talking in relation to fictional characters and their personalities. Those aspects of oneself don't really apply here.
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#18HighOnPhazonPosted 7/3/2014 12:47:52 PM
Animorganimate posted...
These threads are awesome for knowing who to add "bigot" tags to. Social interactions are much easier when people wear their hate on their sleeves.


Yes, because if you don't agree, you're a bigot.
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#19JuliafanAMPosted 7/3/2014 12:53:00 PM(edited)
AlexTheNextOne posted...
Funny how things like this have to be forced into games now, instead of building characters and their personalities around the story, atmosphere, and lore of the world that the developers are trying to create, whether it be fiction or nonfiction.

Are you making, for example, a horror game taking place in a small Polish village around 1900-1910, yet are being blasted by the gaming press for being racist by having too many white people in it? It's a game about Poland. In the early 1900s.

Likewise, are you making a murder mystery game set in a modern, urban setting, where the protagonist at one point has to travel to the "gay district" part of the city to learn a critical plot point tied relevant to that district, and progress the story, but are being called out by homophobes for putting in gay characters in your game? It's relevant to the game you're creating.

But this is America, where, as of late, everyone and everything is inherently racist, sexist, and overall discriminatory.


The character in DA wasn't forced. The writer wanted him in and they've always had gay characters.

Besides unlike race, which was historically separated by geography (bar a few exceptions), LGBT are almost always present in society. It's a facet of human sexuality that's common enough in the population.

As for the -isms there is still a good deal of it out there. Not that we haven't made huge strides but people are still stubborn on a lot of fronts in terms of equality. Like entertainment.
#20JuliafanAMPosted 7/3/2014 12:53:42 PM(edited)
Sum_quod_eris posted...
JuliafanAM posted...
Stuff.

That's all well and good, but we're talking in relation to fictional characters and their personalities. Those aspects of oneself don't really apply here.


But fictional characters having romances and it being parts of the plot in video games is very common, so it does relate. If a game were to completely remove or severely marginalize that aspect, I'd agree, but DA does not.