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Whats happening with Crytek is a perfect example of what happens...

#3150inchDLP(Topic Creator)Posted 7/13/2014 4:31:25 AM
godplaysSNES posted...
It's just naive to think that Crytek goes under because of supporting the consoles. For all what we know, it could have happened alot earlier if Crytek just relied on the PC market.


Nope. If all the work and money from making a game on 3 platforms was instead put to making grand releases for Crysis 2 and 3 on PC only they would have sold more each game.
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#32Ilikemyname420Posted 7/13/2014 4:34:39 AM(edited)
They moved to console because Crysis simply didn't sell well. It got pirated to hell and back but couldn't even come close to a million sold. As much as PC gamers raved about it...nobody actually bought the damned thing.
#33claytonbuckleyPosted 7/13/2014 4:39:09 AM
Ilikemyname420 posted...
They moved to console because Crysis simply didn't sell well. It got pirated to hell and back but couldn't even come close to a million sold. As much as PC gamers raved about it...nobody actually bought the damned thing.

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#34CarpetfluffPosted 7/13/2014 4:39:10 AM
godplaysSNES posted...
It's just naive to think that Crytek goes under because of supporting the consoles. For all what we know, it could have happened alot earlier if Crytek just relied on the PC market.


Exactly. They tripled their potential market. Now, did their games suffer because they moved to console? Maybe, but would they have achieved those sales on just PC alone? Of course not, plus consoles games are higher ticket items with a greater return. Poor games and poor business plan have left Crytek where they are now. As for Crysis 1, it was a decent game but half the PC users spent more time playing with the settings than actually playing the damn game anyway. The number of 'look at this on my machine' videos well outnumbers the vanilla 'here's some gameplay' online.
#35godplaysSNESPosted 7/13/2014 4:45:51 AM
It also seems like people forget that Crytek intended to earn money by selling Cryengine 3 licenses to other studios. Almost no other studio would even consider using an engine without support for the 360/PS3.
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#36mjc0961Posted 7/13/2014 5:13:54 AM
Ilikemyname420 posted...
They moved to console because Crysis simply didn't sell well. It got pirated to hell and back but couldn't even come close to a million sold. As much as PC gamers raved about it...nobody actually bought the damned thing.


That's because all the raving was just "can it run Crysis lol" whenever somebody mentioned getting a new PC.

People raved about Crysis because of how demanding it was, not because it was a good game worth playing. Of course nobody bought it.

And to the two people in this thread saying "OMG ITS GUD U PLAY IT AND SEE ITS NOT JUST TECH DEMO LAWLZ", even the worst games had people who liked them.
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AnthonM2 posted...
BTW I don't see The Last of Us as a western game because many asians worked with Naughty Dog on the game
#37thisranksPosted 7/13/2014 5:19:22 AM
wentzelot posted...
i agree. so is dragon age 2


Here's the real problem right here. The fanbase whose assumptions and ridiculous expectations that made fools of themselves when they saw the finished product and didn't get the game they felt they were entitled to.

Of course we see get to see them lay the blame on anyone else but themselves here on Gamefaqs. Yay!
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#38AsellusPosted 7/13/2014 5:23:01 AM
Ilikemyname420 posted...
They moved to console because Crysis simply didn't sell well. It got pirated to hell and back but couldn't even come close to a million sold. As much as PC gamers raved about it...nobody actually bought the damned thing.


Pardon? Crysis 1 sold around 3 million copies on pc, Warhead sold another 1.5'ish.
#39Stutz0Posted 7/13/2014 5:47:46 AM
Ilikemyname420 posted...
They moved to console because Crysis simply didn't sell well. It got pirated to hell and back but couldn't even come close to a million sold. As much as PC gamers raved about it...nobody actually bought the damned thing.


Crysis 1:
By May 2010 the game has sold over 3 million units (and its standalone expansion about 1.5 million units)[63] making it one of the best selling PC games of all time.

Crysis 2:
As of June 30, 2011 over 3 million copies of the game have been sold across all platforms, which is less than Crysis on PC only.[79]

Crysis 2 likely cost more to make than the original as well, and if you factor in the fact that they don't have to pay MS and Sony just to have the privilege of their games on consoles, it's safe to assume that the profits from Crysis 1 were much higher than that of the sequel.

thisranks posted...
The fanbase whose assumptions and ridiculous expectations that made fools of themselves when they saw the finished product and didn't get the game they felt they were entitled to.


It's entitled to think a sequel should be better than its predecessor? That there should be more than one city in an RPG? That the writing shouldn't be awful? That the same dungeons shouldn't be recycled over and over again? That... you get the point. DA 2 was below all reasonable expectations.
#40GiantOrangePosted 7/13/2014 6:02:49 AM
Dumbass management, rapid overexpansion, and developing a strong reliance upon big publishers to fund their increasingly terrible games didn't help matters.
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