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JRPG's aren't really Role Playing Games

#21DiviDudePosted 7/15/2014 12:42:22 PM
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#22matu90rkPosted 7/15/2014 12:46:50 PM
I think the definition of the term transcended whatever original meaning the acronym once had.
#23mogexpress1Posted 7/15/2014 1:19:28 PM
Aren't CRPGs just luck driven trash collection simulators?
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#24clowningPosted 7/15/2014 1:22:33 PM
mogexpress1 posted...
Aren't CRPGs just luck driven trash collection simulators?


Hahaha. That's a great description for many of them.
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#25AskeladdPosted 7/15/2014 1:26:33 PM
The only thing all RPGs (for the most part) have in common is that the results or your actions are determined by stats that you build up over time by gaining experience. There is no role playing in the Diablo series, either, but that is one of the most successful western RPG series. All video game RPGs are inspired from pen and paper RPGs. Some choose to focus more on the role-playing, decision making aspect. Others on the stat mechanics of those table-top games.
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#26ChromaticAngelPosted 7/15/2014 1:36:29 PM
pothocket posted...
What we think of as "JRPGs" can be traced back to a game called 'Black Onyx" which was created by a westerner living in Japan trying to capture what he could of Dungeon & Dragons within the very limiting tech at the time.

http://www.edge-online.com/features/the-making-of-the-black-onyx/


nah, they are actually traced back even farther to Wizardry. Wizardry is so similar to JRPGs that the rights actually got bought by a Japanese company after Sir-Tech went out of business and they continue to make them primarily in Japan, despite the fact that Wizardry 1-8 were American made.
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#27NingishzidaPosted 7/15/2014 2:33:28 PM
mogexpress1 posted...
Aren't CRPGs just luck driven trash collection simulators?



Nice try, but no. To be luck-driven an RPG must almost never let the player modify the numbers in his/her favor. Since all CRPGs allows you to do that, they're not luck-driven. "Dice roll" might be the term you're looking for, but again, the result of the roll gets modified by the players decision-making skills, proving it's not luck-driven.

In D&D, a d20 is rolled during for an attack. But then the result is modified by stats and their derivatives. But if the rolls results in a 1, there's a critical miss no matter what, if the result is 20 then it's a critical hit no matter what. So there's a 5% chance an attack will miss or be a crit. But that's still not luck-driven, that's just a small element of luck which isn't the end of the world even if it's rolled, as the player can compensate for it in many ways.

Not sure what you mean by trash collection, are you implying there's alot of loot and it's all useless? You don't have to pick it all up, you know. In most CRPG's it's easy to tell if something has value, or is just another rusty sword.

Nice trolling attempt, but like most trolling attempts, it's more style over substance.
#28HighOnPhazon(Topic Creator)Posted 7/15/2014 2:54:52 PM
I think he's confusing CRPG's with garbage ARPG's like Diablo 3
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#29Jprime666Posted 7/15/2014 2:58:26 PM
And yet they're better than western role playing games.
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#30NingishzidaPosted 7/15/2014 3:02:19 PM(edited)
Jprime666 posted...
And yet they're better than western role playing games.


You've convinced me with your rigorous well-thought-out argument. But please, tell me more!