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Poll: RPG fans, do you like monster's level scaling or set ?

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  3. Poll: RPG fans, do you like monster's level scaling or set ?

User Info: gunner967

gunner967
2 years ago#111
jedinat posted...
Some scaling, mostly set. Smart Scaling™.
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User Info: Kou-Nurasaka

Kou-Nurasaka
2 years ago#112
Level scaling is just weird in my opinion.

It pretty much made leveling in FFVIII needless.
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User Info: Un0rthad0Xx

Un0rthad0Xx
2 years ago#113
Set. When I play an rpg, I level grind against enemies several villages/dungeons ahead so I have less overall battles and don't get bored.

Also with some rpgs I like to do a low level run for a challenge
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User Info: God_of_Gore

God_of_Gore
2 years ago#114
I like scaling more but only because it means I can do sections of the game in whatever order I want too.
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User Info: apolloooo

apolloooo
2 years ago#115
Pauken posted...
A little of both. Enemies in specific zones/areas/etc are higher level than enemies in other zones/areas/etc. That's how level scaling should work; enemies in newb areas only scale up to a certain point before becoming "maxed", while higher level areas have enemies that max out near the player's cap. Going full set results in crap like FF3's "oh sorry, this dungeon's meant for people 50 times your current level, you are going to die horribly trollololololol", while going full scaling results in hilarious crap like Oblivion's "sorry, your character build sucks, he enemies are now superior to you, ta ta for now" or "hi, I'm a random bandit; my armour is worth more than the entire province of Black Marsh because you're so high level; a full bandit dungeon would likely feed the entire population of Tamriel for 1000 years; his makes no sense but that's how it's gonna be trollololololol". A mix provides balanced difficulty curves while also allowing badasses near max level the ability to go back to newb town and one shot he low-level enemies that maxed at level 5, which makes the best sense in any game that uses any type of open world.

Unfortunately all Oblivion and Skyrim mods focus on one or the other. Very few use a min/max level setup where newb zone enemies max out their scaling much sooner than late game zones, if any at all...it's a shame as Skyrim and Oblivion would really benefit from level scaling with ranges for each zone...


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User Info: ChromaticAngel

ChromaticAngel
2 years ago#116
Kou-Nurasaka posted...
Level scaling is just weird in my opinion.

It pretty much made leveling in FFVIII needless.


actually in some cases leveling was detrimental in FFVIII if you leveled without also upgrading your junctions which sometimes couldn't be done until you got to the next act.
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User Info: Covenant

Covenant
2 years ago#117
Scaling is a lazy shortcut that substitutes numbers getting bigger for game flow and difficulty.

User Info: macheteman

macheteman
2 years ago#118
Covenant posted...
Scaling is a lazy shortcut that substitutes numbers getting bigger for game flow and difficulty.

Set levels is a lazy shortcut that substitutes grinding low level enemies for game content and difficulty.

User Info: Twindragonfang

Twindragonfang
2 years ago#119
Set. I remember running around on Oblivion with a very high level, maxed out character, perfectly trained, and not even denting Goblin Warlords. This was on default difficulty too btw.
It was like they built the scaling around the idea that people would abuse the infinite enchantments glitch.
And I was just foolish enough to think maxed stats and skills, and full daedric was enough lol.

User Info: MaouSado

MaouSado
2 years ago#120
I want proper scaling.

Like, over time as you progress in the game, the enemies who clearly wander the lands are fighting amongst each other and getting stronger themselves.
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