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Poll: RPG fans, do you like monster's level scaling or set ?

#21King of CatsPosted 7/20/2014 4:38:31 AM
Other: I prefer set levels that I can personally adjust.
Think Disgaea's "stronger enemy" bills or The World Ends With You letting you reduce your own level to get a better drop rate.
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#22MahoganyTooth92Posted 7/20/2014 5:23:34 AM
I would prefer scaling if anybody ever managed to make a good f****** scaling system.
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#23MC RaZaRPosted 7/20/2014 5:29:22 AM
I wouldn't mind having some sort of mixed system that leans toward set levels for monsters.
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#24leon_trunksPosted 7/20/2014 6:46:38 AM
Golden_Gonads posted...
Limited Scaling. Give opponents in an area a level, then adjust it by say 10% based on your characters level/ability.


Then how do you avoid making areas obsolete?
#25Sora_AnbuPosted 7/20/2014 6:59:19 AM
leon_trunks posted...
Golden_Gonads posted...
Limited Scaling. Give opponents in an area a level, then adjust it by say 10% based on your characters level/ability.


Then how do you avoid making areas obsolete?


You don't. There are times when you feel like back tracking and killing things that used to kill you.
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#26ChromaticAngelPosted 7/20/2014 7:01:38 AM
Sora_Anbu posted...
leon_trunks posted...
Golden_Gonads posted...
Limited Scaling. Give opponents in an area a level, then adjust it by say 10% based on your characters level/ability.


Then how do you avoid making areas obsolete?


You don't. There are times when you feel like back tracking and killing things that used to kill you.


I'd prefer to back track through an area over the dead bodies of things I have already killed that haven't magically come back to life just because I walked really far away.
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#27arleasPosted 7/20/2014 7:08:07 AM
Some level scaling is nice, but when you find that monsters are exactly your level everywhere you go, that kinda makes you wonder what kind of world you're "living in". I voted for the "Set" levels, but really, if it's nothing but predetermined levels everywhere you go, that also is kinda bad.
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#28stmstrPosted 7/20/2014 7:15:57 AM
I don't care as long as it's designed well.

Too much grinding because levels don't scale? Sucks.

Not enough variety in challenge because levels do scale? Sucks.
#29happyscrub1Posted 7/20/2014 7:54:38 AM
I said set because the only game I played that had awesome scaling was City of Heroes.
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#30SilentHawk29Posted 7/20/2014 8:05:55 AM
Golden_Gonads posted...
Limited Scaling. Give opponents in an area a level, then adjust it by say 10% based on your characters level/ability.


This.

Leveled loot and monsters are bad. There should be challenging areas with equally awesome rewards for when you know you aren't supposed to be there but decided to tackle it anyway. And when you're leveled up a bit, you shouldn't have to deal with equal-level enemies in beginner areas.

The way Oblivion and Skyrim both do level scaling is stupid. Bandits wearing full glass or daedric before you find even one piece of it? Yeah, okay. Likewise, bandits still wearing beginner gear and dying to one hit? Sure. There should be something in between. Like when you're a high level, low level bandits will flee from you if they're low in number or they'll rally with a leader that's closer to your level.

And don't get me started on leveled loot, that abomination of a system needs to die. What happened to finding unique gear at the end of a lengthy dungeon?
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