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Poll: RPG fans, do you like monster's level scaling or set ?

#71clowningPosted 7/20/2014 1:18:34 PM
They both have advantages and drawbacks, it just depends on the game design. Open worlds work better with leveled enemies, closed worlds with set enemies.
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#72machetemanPosted 7/20/2014 1:20:18 PM
clowning posted...
They both have advantages and drawbacks, it just depends on the game design. Open worlds work better with leveled enemies, closed worlds with set enemies.

Apparently this is cancerous to your health.
#73Sans PantsPosted 7/20/2014 1:22:03 PM
Wasn't Oblivion's level-scaling so messed-up by default that the best way to play the game without a mod was to not level up much, if at all? Skyrim's level scaling works fine because enemies stop scaling after a certain point. I mean, yeah, you can mess up if you focus too much on non-combat skills early on, but I don't understand why someone would do that unless it was intentional to give the game a greater challenge.
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#74pwnater777Posted 7/20/2014 1:25:02 PM
Set. I hate how in Borderlands, if I go back to the first area where the enemies should all be low level and easy to kill for a little XP, they're all now on par with any other enemies.
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#75ChromaticAngelPosted 7/20/2014 1:25:53 PM
macheteman posted...
ChromaticAngel posted...
macheteman posted...
ChromaticAngel posted...
They put level scaling in the game because they don't want to accidentally inconvenience a player by making him fight an enemy he probably can't kill and thus cause him to die. Heavens forbid someone actually have to worry about retreating or finding a different way to deal with a powerful enemy than just taking turns hitting each other in the face until loot falls out of their dead body.

You have terrible opinions and are flat out wrong almost 100% of the time.

Hint: It's an open world game. One of Oblivion and Skyrim's (and other games similar) draw was the possibility of being able to do any quests at any time, in any order. These games give the player freedom that you don't normally find in many other games.

Enter level scaling. You want to quest in Riften at level 2 and have equal skill fights? No problem, level scalling allows this. You want to quest in Riften at level 30 and still have equal level fights? No problem, leveling scaling allows this. Level scaling was implemented so that every "new" area you enter and experience doesn't devolve into "This is a level 4 area and I am level 20...this is boring one-shotting everything".

It's not a "lol gotta maek game ez becuz dont want player to DYEE!!"

WIth that said, I like level scaling for sidequests and the like, but having set levels for main quests.


This post gave me cancer.

It is 100% impossible to design an open world game that has the freedom to mix/match quests the way Oblivion/Skyrim do without level-scaling. This is just fact. Whether or not you like this kind of game is entirely up to you and has no bearing on this whatsoever.


It's been done, many times over. I should check with some of those developers and ask them what their secret to accomplishing the impossible was.
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#76machetemanPosted 7/20/2014 1:31:18 PM
ChromaticAngel posted...
It's been done, many times over. I should check with some of those developers and ask them what their secret to accomplishing the impossible was.

You should. Then post the name of the games here.
#77ChromaticAngelPosted 7/20/2014 1:32:37 PM
macheteman posted...
ChromaticAngel posted...
It's been done, many times over. I should check with some of those developers and ask them what their secret to accomplishing the impossible was.

You should. Then post the name of the games here.


here is one: http://store.steampowered.com/app/208400/ Can get you others on request.
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#78machetemanPosted 7/20/2014 1:38:54 PM(edited)
ChromaticAngel posted...
here is one: http://store.steampowered.com/app/208400/ Can get you others on request.

An excerpt from the first professional review I read:

"While not entirely free-roaming...."

You move from one side of the map to the other side in a free-roam type fashion. You can't start on one side and move the opposite way.

Try again.
#79ChromaticAngelPosted 7/20/2014 1:38:39 PM
macheteman posted...
ChromaticAngel posted...
here is one: http://store.steampowered.com/app/208400/ Can get you others on request.

An excerpt from the first professional review I read:

"While not entirely free-roaming...."

Try again.


the first professional review is wrong, the game is completely free roaming, you can head straight to the end zone as soon as you get out of the tutorial dungeon.
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RPG Spotlight: Nethergate: Resurrection http://store.steampowered.com/app/218020/
Short Summary: http://pastebin.com/ZA72vW3h
#80blax34dmPosted 7/20/2014 1:42:59 PM
Open world doesn't mean you should be able to do any quest at any time and the game bends to your abilities.

Open world games should be exactly what the name says: an open world, where anything is possible If you have the capabilities of getting it done.

That some people prefer scaling to allow you to do any content at anytime is bizarre. Essentially the game becomes a treadmill, where you're mindlessly just pushing through content for the sake of doing so without any accomplishment or reward.

There's already a game like that: candycrushsaga.