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Poll: RPG fans, do you like monster's level scaling or set ?

#91NovaWingzPosted 7/20/2014 2:49:44 PM
Oh god set, i played spectrobes origins and it had scaling enemys and i dont know if they just did it wrong but the experince was awful
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#92meat1337Posted 7/20/2014 2:55:59 PM
I just don't understand how someone could like level scaling. I won't go so far as to say that it ruins games (as long as it's done properly), but it just makes the whole experience much less fun to me. RPGs are supposed to be about progression. How the hell am I supposed to notice my progression if random f****** bandits and stuff are just as hard if not harder when I'm level 50 than level 5?
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#93akuma634Posted 7/20/2014 2:57:32 PM
I don't get the hatred for level scaling. I'd prefer the enemies to be somewhere close to where I am, whether it be a few levels lower or higher. You still have areas that are too strong and you will die horribly if you wander over there.
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#94ChromaticAngelPosted 7/20/2014 3:01:29 PM
akuma634 posted...
I don't get the hatred for level scaling. I'd prefer the enemies to be somewhere close to where I am, whether it be a few levels lower or higher. You still have areas that are too strong and you will die horribly if you wander over there.


please tell me what Area in Skyrim you can possibly wander into immediately after escaping from Helgen where you will get killed
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#95bah_loelPosted 7/20/2014 3:21:42 PM
set. i like to finish my game in a measureable way.
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#96muchmusic64Posted 7/20/2014 3:33:41 PM
blax34dm posted...
That some people prefer scaling to allow you to do any content at anytime is bizarre. Essentially the game becomes a treadmill, where you're mindlessly just pushing through content for the sake of doing so without any accomplishment or reward.

There's already a game like that: candycrushsaga.


Very accurate comparison. I slowed down on RPGs after FF8 but I remember figuring out that I never really got stronger than enemies, so I began to skip every battle except the mandatory ones. Eventually I got bored and quit. Level scaling makes no damn sense, it takes away one of the main rewards in RPGs.
#97kblaze13Posted 7/20/2014 3:50:55 PM
I don't mind level scaling if it's more then just inflated HP/dmg.

give them different abilities and the AI to go along with it and I think it's great, sadly almost all level scaling is just inflated HP/dmg/def
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Iightningz posted...
I hate Lightning.
#98IpsylosPosted 7/20/2014 4:00:22 PM
A mixture of both, have set levels for monsters, but when your level exceeds theirs, scale them up but have them not as strong as natural higher leveled monsters. So it prevents going into areas you can't go into early on. It all depends on the mechanics of the RPG and the feel.
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#99machetemanPosted 7/20/2014 4:01:27 PM
its just a different system for a different type of game...

like i said, you cant have set leveled enemies in a open world game that wants you to be able to have complete freedom.

doesn't make it any less of an RPG or any less enjoyable to me at least. different people like different things. had a blast hopping from city to city in skyrim, not worrying about having to grind levels to visit a city I wanted to. thats one of the main draws of the game.

i also love games like Divinity and Final Fantasy that have set levels because I can use tactics and skill to progress faster/farther than I "should" have.

Both are completely different types of games and both are enjoyable. Of course this is Gamefaqs so "LOL SKYRIM SUCKS M8".
#100ChromaticAngelPosted 7/20/2014 4:02:02 PM
Ipsylos posted...
A mixture of both, have set levels for monsters, but when your level exceeds theirs, scale them up but have them not as strong as natural higher leveled monsters. So it prevents going into areas you can't go into early on. It all depends on the mechanics of the RPG and the feel.


Every time someone asks for this Ningishzida considers getting a lobotomy.
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