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how much of a difference is there between 25ms and 40ms input lag

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11 months ago#11
16.7ms isn't going to make a big difference in regards to reaction time, if we're using the term "reaction time" properly. It can make a difference for timing windows for things like chaining, reversals, and such, but that's more muscle memory than reaction, and you can train your muscle memory to compensate for lag.
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11 months ago#12
I have a basic Samsung 40" TV from like 2010 as my iRacing screen and it works just fine. And iRacing is very finicky about the input lag.
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11 months ago#13
The average person takes 300-400 milliseconds to blink, if that puts things into perspective. No pun intended. We're talking .3-.4 seconds here compared to .025-.040 seconds. How often do you notice blinking affecting your gaming? Its unlikely that the difference between 25ms and 40ms will make much of a difference. Even for a game that requires precise timing, like Rocksmith for example.
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11 months ago#14
HylianZ posted...
The average person takes 300-400 milliseconds to blink, if that puts things into perspective. No pun intended. We're talking .3-.4 seconds here compared to .025-.040 seconds. How often do you notice blinking affecting your gaming? Its unlikely that the difference between 25ms and 40ms will make much of a difference. Even for a game that requires precise timing, like Rocksmith for example.
We also blink a lot less when focused on something like a game. And even then, we don't blink every single second.
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11 months ago#15
Psythik posted...
HylianZ posted...
The average person takes 300-400 milliseconds to blink, if that puts things into perspective. No pun intended. We're talking .3-.4 seconds here compared to .025-.040 seconds. How often do you notice blinking affecting your gaming? Its unlikely that the difference between 25ms and 40ms will make much of a difference. Even for a game that requires precise timing, like Rocksmith for example.
We also blink a lot less when focused on something like a game. And even then, we don't blink every single second.


True. But you still blink several times per minute.
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11 months ago#16
HylianZ posted...
The average person takes 300-400 milliseconds to blink...We're talking .3-.4 seconds


It sure as hell doesn't take me almost half a second to blink. Pulling things out from where the sun don't shine?
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11 months ago#17
There's a significant difference between not having vision a couple times per minute and having every single thing you see at every moment be offset in time from the reality.
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11 months ago#18
How bout we put it this way: when playing an online game with a ping of 40ms a person who has less ping say 16ms of ping will be able to step around a corner and shoot before you even see him.
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11 months ago#19
wildog2006 posted...
HylianZ posted...
The average person takes 300-400 milliseconds to blink...We're talking .3-.4 seconds


It sure as hell doesn't take me almost half a second to blink. Pulling things out from where the sun don't shine?


Did you time how long it takes you to blink? From the moment your eyelids leave their default position to the moment they return and rest there?

Didn't think so.
11 months ago#20
Its unlikely that the difference between 25ms and 40ms will make much of a difference. Even for a game that requires precise timing, like Rocksmith for example.

Rocksmith may not be the best example. Again, keep in mind that "timing" and "reaction" are different concepts. Rocksmith gives you multiple seconds to anticipate each note, so even though the timing window is strict, you can learn to perform well with even absolutely horrible lag.
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