...also after a phrase is misused to the point where it no longer means what it used to more than it's properly used, people should get over it and go with the flow. Honestly, it's how half our slang ends up.
With a day or two of modding you could easily be describing ARMA. ARMA is not roguelike in the slightest. --- Some roads you shouldn't go down because maps used to say there'd be dragons there. Now they don't, but that don't mean the dragons aren't there.
The most readily available description for that and a misnomer is: rogue like. Rogue likes in actuality describes a particular genre of games that are almost the exact same as on the of the original CRPGs called Rogue.
As copied from wiki since I am lazy:
"Roguelike is a sub-genre of role-playing video games, characterized by procedural level generation, turn-based gameplay, tile-based graphics and permanent death, and typically based on a high fantasy narrative setting."
Anything else is not technically a "rogue like". But genre classifications hardly matter and nitpicking is dumb. If you tell me a game is rogue like I'll generally know what to expect. --- PC | Wii U | 3DSXL | Vita FC: 4639-9367-1408
Yet, outside of that wiki article, it's often used to describe other games. Case in point:
I get that it used to mean that, but I think at this point the graphics and turn based portions have faded into obscurity. I said it in better in that other thread about this. No, the other other one lol.
to me, roguelike means and will always mean like-rogue, and not randomly generated levels with permadeath --- RPG Spotlight: Divinity: Original Sin http://store.steampowered.com/app/230230/ Short Summary: http://pastebin.com/W5VSkrTC