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Would this punishment for death in an mmorpg be acceptable to you?

#1chaos_belmontPosted 8/2/2014 4:42:57 AM
You lose 10% of your total exp. You have a 10-15% chance to drop every single piece of eq including weapons and one roll for all the items you are carrying with you. - Results (573 votes)
No problem.
12.74% (73 votes)
73
Slight problem with it.
22.69% (130 votes)
130
WTF ¨¨ MY ¨¨¨ LIFE!!!!
64.57% (370 votes)
370
This poll is now closed.
Basically depending on how much you played you could lose weeks or months of progress and every single piece of eq/item you have on you in one Death.


Fair? Would it be acceptable to you?
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#2LootmanPosted 8/2/2014 4:47:31 AM
No problem because I don't play bad games.
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#3PokenubPosted 8/2/2014 4:48:18 AM
No problem at all, I don't play MMO's.
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#4CatToyPosted 8/2/2014 4:51:03 AM
Would depend on the game.
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#5Master_BassPosted 8/2/2014 4:55:16 AM
I'd never play that game.
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#6NemerlightPosted 8/2/2014 5:52:48 AM
Maybe WoW wasnt first to do so but i remember people complaining that death penalty wasnt severe enough compare to other MMOs.
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#7reincarnator07Posted 8/2/2014 6:11:56 AM
Depends how easy XP/items are to get and how much of an edge they give you over your opponents. In Eve Online, dying means losing the ship you're flying and everything on it. The items have a chance of being destroyed, but if they aren't, they can be picked up by anyone. If they then kill your pod, you lose any implants you had (they help you to learn skills faster) and if you haven't paid for a good clone, you lose some of your skill points. While that may seem harsh, the golden rule in game is don't fly what you can't afford to lose.
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#8redyoshifanPosted 8/2/2014 6:18:36 AM
Does the xp thing still happen at max level? And the 10-15% chance is too generous, lol.
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#9SilentHawk29Posted 8/2/2014 6:25:04 AM(edited)
An mmo I played actually did something like that. Basically when you died, everything that wasn't banked dropped in a pile and had a 2-5 minute timer for you to get your stuff back before it became fair game. To make it worse, any piece of rare or enchanted equipment would break on death (items that broke in this game was lost forever).

Now, here's the real kicker, a lot of rare equipment took literally over a year to acquire due to timers on quests, or rewards being too random on dungeons that were near impossible, even for the best players in the game.

Edit: but when they finally added an item shop (on a $10 a month game...), there were items for $1.50 that you could get that would prevent all gear from dropping/breaking on death, the item shop item breaking instead.
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#10chaos_belmont(Topic Creator)Posted 8/2/2014 6:43:13 AM
redyoshifan posted...
Does the xp thing still happen at max level? And the 10-15% chance is too generous, lol.


There is no max level you could have played it for more then ten years.

Perhaps one year of playing lost doesn't seem very rough to you.
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