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Remember when games only mapped the arrow keys for movement?

#1N3xtG3nGam3rPosted 8/3/2014 8:42:05 PM
The only ones I can really recall are Doom and Wofenstein.

So I was wondering, which game first mapped WASD, and came up with the control scheme that so many shooters stick to today?
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#2Lucavi000Posted 8/3/2014 8:44:42 PM
Quake
#3pwnater777Posted 8/3/2014 8:45:10 PM
It's all due to mouse support.
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#4N3xtG3nGam3r(Topic Creator)Posted 8/3/2014 11:48:18 PM
pwnater777 posted...
It's all due to mouse support.


Yes I know, because before, you used your right hand for the arrows, and left hand used space-bar and the left side of the keyboard.

But anyways, so it was Quake huh? Anyone else recall a game before Quake that pioneered the KB/m control scheme into what it is today?
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#5dlfPosted 8/3/2014 11:49:49 PM
Commander keen used the arrow keys as well.
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#6JavelinPosted 8/4/2014 1:18:16 AM
N3xtG3nGam3r posted...
Anyone else recall a game before Quake that pioneered the KB/m control scheme into what it is today?


Ultima Underworld used W,A,S,D and X for movement, where S walked you forward and X walked you backward.
#7SetzeraPosted 8/4/2014 1:57:54 AM
I remember using arrow keys for Counter-Strike 1.5, but I can't recall if that was default, or if I changed it.

Back then I never thought I'd use WASD, I thought those people were crazy, but now, I can't go back to arrows.
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#8MarceloSampaioPosted 8/4/2014 5:22:12 AM(edited)
Terminator: Future Shock has an amazing mouse support, and you could configure it to use WASD for movement.

Its from 1995, and was released a few months before Quake. ^^
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#9Chaos_MissilePosted 8/4/2014 5:51:33 AM
Lucavi000 posted...
Quake


Huh...thought it was CS, and by extension Half-Life that did it first.
I remember the tutorial for CS does teach on movement as well.
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#10TivorPosted 8/4/2014 6:08:20 AM
For a long time (and I'm talking as far back as Apple II days), I remember IJKL (or IJKM) being the default movement map for lots of games. Lode Runner, for example, used IJKL, and that was in the early 80s.

And when such games offered two-player action, the second player control would be mapped WASD, or WASZ. It wasn't common, but it existed. So the concept of mapping WASD for movement existed waaaaaaaay before Quake. It may well be Quake that popularized it though, but I'm not certain about that part.
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