Land of the Dead: Road to Fiddler's Green. A nice slow zombie game that values ammunition.
I wish that game was on Steam, because I would like to play it. ---
Heh. If I had an account where I could upload a photo, I'd show you the box. It's a 2 disc set (just dug them out of my CD spindle for games that came in paper cases.) The best part is the tiny body bag zombie killing. I'm going to attempt to install it on this version of Windows 7. It worked on generic Windows 7 on my old PC.
You stole my topic idea that I stole from that other guy that stole it from that...*runs out of breath *
...Gotham City Impostors is the most fun FPS I've played in nearly a decade, I love it so much I have about 1000 hours between xbl, ps3, and PC (and bought it on all three lol). It reminds me of...
Time splitters 2. Just insane fun with so much customization it rarely felt like the same game twice. I wish they'd make a sequel with the same general gameplay and concept as this game.
Gemstone IV. Its a text based online game from...like...the 80s maybe? That friends of mine and I played in the late 90s and early 2000s. You could do almost anything in it, and there were mechanics that made each class desirable outside of combat (clerics and empaths could rez/heal the dead, rogues picked your boxes for you, mages/sorcerers/rangers cast group buffs that would last for hours even when the group disbanded, etc).
It also started the rested experience concept to a certain degree, by making you fill up your mind (like an experience pool that slowly ticked into being permanent) and then hanging out in town would make it actually sink in faster. It was the most social MMO I've ever played, and I wish newer ones could capture that. I even go back and play over the winter about every other year, even though it's just a text game lol.
This is the game that got me into my programming career. I love writing AI.
I still keep my old save game. I had one really sweet mech walker design that was so dominant, it lasted me through all the campaigns. The mechs all communicated to keep separate and slowly push towards the back of the map. Some campaigns, one group could finish the whole map without any losses.