It was the first time I had a PC capable of running games that resembled those of my favourite console, the Dreamcast. As you can guess, the games weren't the newest, but instead classics that I could enjoy with great performance and a steady Internet connection. I could explore further into the past, but I only remember having played Death Rally, Screamer, Whiplash and Hi-Octane. The games below are at a point I still consider playable.
Unreal Tournament Quake 3 Arena Warcraft 3 RoC Grim Fandango Descent 3 Black & White Severance Blade of Darkness
When authors create they sign. When editors hack they design.
I think the early-mid 90s had the biggest gap between what PC games did and what consoles did, even a fairly modest PC in fact. There was no overlap between consoles and PC, if you wanted FPS or strategy or any of a number of other genres, it was PC only, and PC games were actually very popular. Doom was a legitimately huge thing in the day and the entire community was on PC. On top of that, emulation was emerging and was just almost up to date with consoles - you could emulate SNES during its lifetime.
1992-1996 because that was my first experience with PC gaming (and PCs in general).
2000-2005 because that's when I started to move away from consoles and really get into PC gaming. Made the mistake of buying a "gaming" laptop in 2004, and while it was fun for a year I couldn't run s*** after that.
2008-2011 because I finally ditched the laptop in '08 and built myself a proper desktop.
After 2011 my interest in gaming started to slowly dwindle until the point where I was gaming once a week, sometimes less. To this day I still don't know why I spend $300+ on GPUs I hardly use. I guess it's the thrill of having high-end gear and cranking everything to ultra, as I could never see myself buying another budget GPU ever again.
Oh come on, we already had this topic multiple times.
Those topics are about what the best years for PC gaming were overall. This topic is more about which years are more memorable for you (at least I interpreted it that way. Two completely different subjects, here.
Sure, you can make some games look and run better, but consoles offer a set standard making competitive games feel more like its on an even playing field (and playing something like KZ Shadow Fall which has no aim assist even more competitive), controllers IMO have always been easier to learn and use than K/M input for anything outside of RTS and Sims styled games, and all of my friends still play on console (mostly PS4, but a few are on 360 and PS3 as well) where only two friends play games on PC.