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Is the distance between this generation of consoles and PCs bigger this gen?

#21KaiserWarriorPosted 8/14/2014 11:30:12 AM
Right now, the XBone and PS4 still struggle to run their games at 1920x1080@60fps. A lot of the time they can't pull it off. Modern gaming PCs play those same games (or games of similar quality) at much higher resolutions and better framerates.
#22Bellum_SacrumPosted 8/14/2014 11:40:54 AM
We don't know yet.

Assassin's Creed Unity will probably be a good point to compare.
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#23r7gerrabbitPosted 8/14/2014 12:00:28 PM
The 360 was a power house and better than gaming PCs for a good 6 months after launch.

The Xbox and PS4 are running 5 year old PC hardware.
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#24LvthnPosted 8/14/2014 12:10:38 PM
Yes, widest it's ever been in PC's favor at console launch. In five years it's going to be kinda ridiculous.
#25rainedownPosted 8/14/2014 12:11:43 PM
We knew the teraflops they were putting out the day they dropped, and it's under the average PC gaming system (on release day) for the first time in console history. Last gen it took 6months to a year for PC to overtake it, and the gap was bigger the further back you go (generally speaking).

They will get more efficient at making the games, and they do run on fairly bare bones OS's, but that only makes up for so much--especially when the processors themselves are running at a deficit speed already as well.

It'll probably get worse in general as time goes by, with only a few (most likely exclusive) games showing up that wring the power out and really do look good, but really I can't fathom why they released these systems without more power considering they want to get to 10 year console life with each generation.
#26The cranky hermitPosted 8/14/2014 12:14:13 PM
How did the Geforce 3 only have 2.5 FLOPS? I can do more than that counting on my fingers.
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#27LvthnPosted 8/14/2014 12:19:49 PM
Bellum_Sacrum posted...
We don't know yet.

Assassin's Creed Unity will probably be a good point to compare.


Sure we know. We have actual hardware specs for PS4/XBone and obviously for PC GPUs. The physical ceiling is known.

We also already have multiplats that appear on all four platforms, plus the previous two, like AC4. The Wii U version chugs like a freight train and may as well be excluded PS4 is the best console version, and it still lacks AA, shadow detail, and a ton of particle effects (the opening scene actually shows it very clearly with the difference in quality of the rain). Just complete night and day.

I would also argue that multiplats are a bad point of comparison since PC ports of console games are notoriously neutered from what they could do. Compare the GOAT on console, your pick, to Metro Last Light, ARMA 3, hell, Witcher 2, games made for PC only or PC first, and most people will cry foul as though this is an unfair point of comparison.
#28Bellum_SacrumPosted 8/14/2014 12:49:13 PM
Lvthn posted...
Bellum_Sacrum posted...
We don't know yet.

Assassin's Creed Unity will probably be a good point to compare.


Sure we know. We have actual hardware specs for PS4/XBone and obviously for PC GPUs. The physical ceiling is known.

We also already have multiplats that appear on all four platforms, plus the previous two, like AC4. The Wii U version chugs like a freight train and may as well be excluded PS4 is the best console version, and it still lacks AA, shadow detail, and a ton of particle effects (the opening scene actually shows it very clearly with the difference in quality of the rain). Just complete night and day.

I would also argue that multiplats are a bad point of comparison since PC ports of console games are notoriously neutered from what they could do. Compare the GOAT on console, your pick, to Metro Last Light, ARMA 3, hell, Witcher 2, games made for PC only or PC first, and most people will cry foul as though this is an unfair point of comparison.


PC has bridgeless unified RAM architecture or low-level access?
Seriously now, stop comparing numbers as if you know a thing about computers. Heck if you knew, you wouldn't be comparing numbers in the first place.

A multiplat is the only means of comparison, because this is what you essentially get. What's the point of superior hardware if it performs worse?
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#29SinisterSlayPosted 8/14/2014 12:57:08 PM(edited)
Bellum_Sacrum posted...


PC has bridgeless unified RAM architecture or low-level access?
Seriously now, stop comparing numbers as if you know a thing about computers. Heck if you knew, you wouldn't be comparing numbers in the first place.

A multiplat is the only means of comparison, because this is what you essentially get. What's the point of superior hardware if it performs worse?


PC has dual memory that can be access simultaneous and is purpose designed for optimal performance at specific tasks. In short, PC has twice the memory, twice the memory bandwidth, and can run small rapid, large rapid, large slow, large fast, calculations without suffering any latency issues or bandwidth issues.

"bridgeless unified RAM architecture" is, in the PC world, known as integrated graphics. That's the worst graphics possible on a PC.
We'd have to re-wind back to about 1997 to find a video card that used system memory for textures. PC stopped doing that ages ago because it was slow. System memory is used for rapid small calculations.

You've bought into the marketing talk and believe "blast processing" makes the system faster.

Meanwhile even my laptop has dedicated GPU memory.
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#30mw5178Posted 8/14/2014 12:53:49 PM
Bellum_Sacrum posted...
PC has bridgeless unified RAM architecture or low-level access?


They don't need the first (as much as consoles do), and they already have/will have the second.