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Are steam only games inmune to piracy?

#41TheBorderColliePosted 8/16/2014 6:36:28 AM
yourDaddie posted...
the greatest game series ever


I LOL'd.....Hard.
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#42SneakiestNegPosted 8/16/2014 7:11:26 AM
Everything gets pirated. Games, software, anime, tv shows. There are 6.5 million torrents on TPB. And most DRM is childplay.
#43SneakiestNegPosted 8/16/2014 7:14:57 AM
Pirates are not stupid. Trusted uploaders get rid of any virus a studio puts in. Any file sharer with half a brain runs decent security software. Malwarebytes and Bitdefender total security is what I would recommend.
#44SneakiestNegPosted 8/16/2014 7:20:04 AM
And Simcity was cracked if your interested.
#45petran78Posted 8/16/2014 10:48:02 AM
Gamefaqs allows users to discuss about PC piracy, but is fairly strict about console modding and hacking. GTAV rape hack wasnt created magically. any google search will yield results that'd make pc pirates cringe!
Hardware sales to bypass console DRM are in millions.

also if anyone's interested, a EU court legalised to jailbreak a Wii

http://www.timeslive.co.za/scitech/2014/01/23/jailbreaking-the-wii-u-legal-except-when-copying-games-eu

not a coincidence that no publisher in their right mind (eg Ubisoft) would mention console piracy. They'd have to pay millions in compensation and damaged marketing.

fortunately PC is more democratic. anyone can talk about piracy without repercussions.
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#46fallenswordsPosted 8/16/2014 10:53:42 AM
Gojak_v3 posted...
matu90rk posted...
And on the piracy thing, it has been shown over and over that the revenue from PC releases greatly surpass whatever "loss" piracy ensures.


This means nothing. It's still potential lost revenue. It also doesn't mean they wouldn't make more if those people bought instead of pirating.


that implies that every pirate is someone who would have paid for the game if piracy wasn't an option.
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#47ClashtonnPosted 8/16/2014 11:02:37 AM
Releasing on PC does nothing but increase sales.

You can look at numbers on torrent sites if you want, but most of the people who pirate games aren't the type of people who would have bought the game on console if it didn't come to PC.
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#48stalemate_666Posted 8/16/2014 12:00:53 PM
SneakiestNeg posted...
Pirates are not stupid. Trusted uploaders get rid of any virus a studio puts in. Any file sharer with half a brain runs decent security software. Malwarebytes and Bitdefender total security is what I would recommend.


No I'm saying have the company make dozens of file sharers with their game but with a nasty virus embedded in the code of the actual game (maybe even starts later in the game randomly) and if they are distracted by a game it could do more damage if programmed right.

Even if the smarter ones would get around it it'd put the fear of god into the average "pirate" and discourage pirating.
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#49DaedalusExPosted 8/16/2014 12:12:48 PM(edited)
The cranky hermit posted...
Where is your evidence for this? Also, this absurd, oft-repeated claim is equivalent to saying that of all the people who WOULD buy the game, "very few" would choose to get it for free instead if given the opportunity. Which completely defies logic, intuition, and basic understanding of human nature.


They don't assume every download is a lost sale, but they have to use some percentage to calculate their figures. The IPI did a study in 2007 on the effects of piracy on the music industry:

It is then assumed that only 20% (1 in 5) of these downloaded songs would have been purchased legitimately if piracy did not exist.
http://www.ipi.org/ipi_issues/detail/the-true-cost-of-sound-recording-piracy-to-the-us-economy

That 20% was pulled from a paper that used data from 1998-2002 to draw an estimate (http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1145904.) The methodology is rubbish (as it will always be when trying to determine an unknowable figure) and the data is outdated, but that doesn't stop the RIAA from quoting those figures on their website today: http://www.riaa.com/faq.php

So you are right, companies don't assume every instance of piracy is a lost sale, but they still throw around meaningless figures in an attempt to bring more attention to piracy. They also like to speculate about how many jobs are lost because of piracy (see: RIAA link above) but refuse to speculate about how many sales are gained because of piracy. The information presented is always completely one-sided.
#50Dragon NexusPosted 8/16/2014 3:43:08 PM
yourDaddie posted...
but I'm worried pirates my hurt sales.


The idea that 1 pirated copy = 1 lost sale is a fallacy.
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