-The map is huge -NPCs have day/night schedules -Combat is updated: Signs have multiple uses, can be spread wide or narrow cones Signs interact with environment (Igni can ignite gas clouds) Looks like the heavy attack might have a charge up now Crossbows are in Decapitation -Geralt isn't afraid to get his hair wet anymore, full underwater swimming
Am I supposed to be impressed?
-yes, because no game has ever had a huge map -NPCs had day-night shedules in Oblivion, too. It was called Radiant AI, and it sucked ass -Signs can have wide and narrow cones, wow. Signs can interact with environment, wow. This is basic stuff gamers expect. -wow, a charge up. never seen that before... -Crossbows were already in Gothic 1/2, I guess CDPR are trying to catch up with 10+ year old games. -Decapitation was in the first two Witcher games, big deal -wow, swimming. Morrowind and Gothic had that 10 years ago...
Take a Xanax
Wait, so I'm not the one quoting brain-dead PR nonsense and I'm not the one who "can't wait" for this Skyrim clone that eschews the main strength of the first two Witchers, but I'm the one who needs to pop a pill? My apologies, I guess that makes sense in the fairy tale world in which the CDPR fanbabies dwell...
You sir are dumb. Sure all of those things were done in separate games but were they ever done to the high quality of the Witcher and in one game? No? Well now they have.
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Looks good to me.. Not sure why people are pointing out things that have been done in past games as if that's some type of negative aspect.. You can pretty much make a list like that for any high profile game made in the past 5 years or so..
Like someone said before, a lot of this stuff has never been done in a Witcher game before so that's why people are excited for it.. If games are supposed to be unimpressive because they have similar features from past games then nearly every game should be unimpressive.
Wait, so I'm not the one quoting brain-dead PR nonsense and I'm not the one who "can't wait" for this Skyrim clone that eschews the main strength of the first two Witchers.
By "main strengths" do you mean being limited to only one town and one combat area per chapter and having to tediously backtrack across them to complete fetch quests? Or perhaps rolling around continuously like some circus acrobat in combat?
Nothing about what made the previous games good has shown to be stripped out in any of the game footage. They're removed a lot of the annoying and tedious aspects about TW1 and 2.