is it normal to get wrecked by wolves early in the game? i made it to the second wilderness part before the friendly arm inn and my party got (abdel, imoen, xzar, montaron) got wrecked by a single dire wolf. imoen died, montaron 1 hp'd, 3 healing potions on abdel
this is my first time playing and i'm on normal difficulty --- http://img29.imageshack.us/img29/2996/cancerstorm.jpg
2 tanks (high dex and low AC). 4 range characters.
Done. You should now get through early game without a problem. The game gets harder though once you get out of the mines.
One could make the game really easy if they wanted to by abusing the import and export character feature. --- We're Americans! We don't quit just because we're wrong. We just keep doing the wrong thing until it turns out right.
imoen already ran out of arrows and i didn't give <charname:abdel> a bow
i used up all xzar's spells when going up against that that assassin tarnesh because it seemed appropriate and used that one magic dart thing imoen had.
the way magic is designed in this game (disappears upon usage and need to memorize & rest to use again) seems like a nerf. is this a common fantasy mechanic? because i think in the dragonlance novels, magic is like how it's presented in this d&d game. i'm guessing it can be pretty OP so i should conserve my usage of spells? is resting often bad then? --- http://img29.imageshack.us/img29/2996/cancerstorm.jpg
I've only run into Dire Wolves that early when I was running a BG2 merging mod. I think it messes up the enemy scaling a bit. When the game first came out I would only find standard and winter wolves for a long time. I guess the good thing is that if you survive the initial hardships you'll level pretty fast.