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In shooters, is there any reason for an FOV slider?
What advantage do you get by putting it at minimum? Does it make targets easier to see (rather than higher FOV obviously allowing you to see more targets)? Or make the game run a little better?
I just don't get why so many games have the feature and PC gamers complain when a game has it fixed at a certain point when there is seemingly no drawback to having it at a higher setting.
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the fish-eye effect.
The higher your FOV is, the more distorted your view is (simulated 3d is being mapped to your 2d view area), and it makes a lot of people get motion sickness, not to mention it just looks bad.
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k debonair posted...
the fish-eye effect.
Lower FOV is usually what causes motion sickness for me, not higher FOV.
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Some people get sick from playing a video game at too low or too high an FOV at different distances, so it's imperative that developers include it.
Also whatever the people above me said.
Because when the FOV is fixed, its usually on a lower than the standard PC FOV.
I can't stand FFIX, waiting 20 seconds at the start of every random battle with slow animations is not fun.
k debonair posted...the fish-eye effect.
4:3 ratio in CS ftw.
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I also remember hearing somewhere that your FOV will only look "natural" if it's at the same angle that your monitor takes up your field of vision. So if you were really close to your monitor and it was really big, a higher FOV would look less distorted.
Correct, there's math involved.
https://www.youtube.com/watch?v=blZUao2jTGA Fov in games part 1
https://www.youtube.com/watch?v=S1XsPYPGcl0 Fov in games part 2
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