Scaling Levels

Back To: Board List | Topic List | Topic Archived
MegaMage3003
Posted 12/6/2011 6:54:09 PM
Alright, here's the idea I'm having:

Instead of having new party members come in at a predetermined level, I figured I'd try to make it so that they start at Level 1, but scale up to the hero's level once they join. I figured in order to do this, I'd need to store the hero's Level into a Variable.

Now here's where I'm stuck: How do I go about making it so that you can add to the variable as the hero gains levels?
---
Come check out MystikX's Trading Emporium!
http://mystikxtradingemporium.webs.com/
Lord Vaati X
Posted 12/7/2011 3:10:19 PM
My approach would be to multiply the exp gained from monsters by (the difference between the characters level and the hero's level) +1. If the hero is level 30 and the character is 1, then their exp would be multiplied by 30. If they're level 15, it would be multiplied by 15, then once the levels are equal set it so there's no more scaling.
shadow chao 10
Posted 12/8/2011 12:41:40 AM
If you're asking what I think you're asking, all you need to do is just set a variable to the hero's level before the character joins and then add that variable to the new character's level.

So something like:
Change Variable: Var[0001:Hero Level] = Hero 1's Level
Change Level: Hero 2's Level Var[0001] (Add)
Change Level: Hero 2's Level 1 (Remove)
Full Recovery: Hero 2
---
~Space for rent~
MegaMage3003
(Topic Creator)
Posted 12/8/2011 10:36:33 AM
Ah, I see. Wow, that's....incredibly easy. For some reason I was trying to overcomplicate things. XD

Thanks.
---
Come check out MystikX's Trading Emporium!
http://mystikxtradingemporium.webs.com/