Patriarch105 posted...A system from the first game was just so awful. Why have Accuracy AND random numbers decide if a shot hits.
Most games do one or the other for a reason. Because you won't hit anything if you have both unless your point blank.
Does VCII still have this problem?
It hasn't been an issue for me. Mind you, I haven't beaten the game -- it's rare for me to beat games these days -- but I've found that what I played of the game has been a huge improvement over the first.
I know a lot of people tend to froth at the mouth over how amazing the first game was; however, I personally found it perhaps just a tad overrated? It was plenty amazing in its own right, but there was definitely room for improvement.
The characters could be likable at times, but they were annoying anime stereotypes at others, served up with a healthy dose of overly sentimental, melodramatic storytelling cheese. Consequently, the sequel's decision to go full-blown "anime high-school" wasn't that surprising: it seemed to me like the logical next step. I wasn't exactly a fan of the original game's huge, sprawling maps, and I wasn't always ready to devote the necessary time investment to clear those long, long battles, so the sequel's decision to scale down the skirmishes/battlefields makes it more enticing, more approachable. Epic, rousing battles are well and good, but I don't always have time for them. Lastly, the way the character class system was expanded for the sequel was really, really cool.
I say all this with a word of caution, as even though I find that the changes from the first game to the second make the sequel absolutely worth a look, that still could not be enough to win you over.
So, again, take this how you will.
tl;dr version -- The sequel's better, IMO, but if at all possible, play it safe and rent before you buy.