Common Questions - Read First (V2)

#1Xenesis XenonPosted 8/20/2006 12:55:38 AMmessage detail
Kay, the aim of this is to hopefully answer some common or stupid questions that keep popping up.

Contents:
1) How do I get the last 5 force ranks?
2) What does Mistwalker do?
3) Hawke's Bar charges slower/Adder's bar charges faster than other COs, right?
4) How do I beat Pincer Strike?
5) What is a broken CO?
6) Is Sturm in this game?
7) Does this game have WiFi?
8) How many design map slots are there?
9) Hawke was 110/110 in AW2, right?
10) Von Bolt sucks!
11) Are you sure Sturm isn't in this game?
12) How do I use Force Ranks/Skills?
13) Does Sonja's hidden HP work on the AI?
14) How does the AI setting affect Versus mode?
15) Who is Blankie?
16) How do you delete game data?
17) Why are Jugger and Koal so much like Flak and Adder?
18) How does Covering Fire and Ex Machina's targeting work?
19) What is First Turn Advantage?
20) How does CO power charging work? Why do some units give such weird amounts? How does Star power affect it?
21) How does scoring work?

-Common Terminology
-CO Power Levels

Use Find to find a section (Ctrl + F on Windows, Apple + F on a mac)



1) How do I get the last 5 force ranks?
Beat the campaign for the first 3, the hard campaign for the last two.

2) What does Mistwalker do?
It gives you first strike counterattacks like Sonja's SCOP when you use your Super Power. Yes, the explanation is stupid.

3) Hawke's Bar charges slower/Adder's bar charges faster than other COs, right?
No. In the case of Adder and Hawke's powers, they charge at exactly the same rate as everyone else. However, Hawke's powers are priced to be too costly for what they do, while Adder's COP is priced to not cost enough relative to it's worth.

4) How do I beat Pincer Strike?
Read the FAQs. There's several guides to beat this newb-trap of a level.

5) What is a broken CO?
A CO that is so overpowered that they are pretty well guaranteed to beat a player of equal skill on most maps. These three are Colin, Grit and Hachi. Nell gets a honourable mention for being significantly overpowered, but not enough to topple the 'Broken Trio'.

6) Is Sturm in this game?
No.

7) Does this game have WiFi?
No, it was released a few months before Nintendo's Wifi system launch.

8) How many design map slots are there?
3.

9) Hawke was 110/110 in AW2, right?
No. Hawke was always 110/100. Check the CO FAQs for AW2 if you don't believe me.

10) Von Bolt sucks!
Not really, he's pretty close to balanced, despite his SCOP being slightly overcosted. He isn't hideously broken like Sturm was, so he's quite fine for Versus play.

11) Are you sure Sturm isn't in this game?
Certainly. The ROM has been hacked, revealing that he's not in the game's code.

12) How do I use Force Ranks/Skills?
If they're level 1 or higher, just press X on the CO select screen to attach them to your CO.

13) Does Sonja's hidden HP work on the AI?
No. The AI completely ignores Sonja's Hidden HP.

14) How does the AI setting affect Versus mode?
It affects how agressive the AI is with it's attacks, and how conservative they are with their units. Generally defensive is the smartest, followed by neutral, and then the assault/strike settings.

It applies to all AIs in the game, though.
#2Xenesis Xenon(Topic Creator)Posted 8/20/2006 12:56:16 AMmessage detail
15) Who is Blankie?
Blankie is a glitch CO who is playable in the North American and Japanese versions of AWDS. Complete details are in the CO FAQ. It is activated in Campaign, War Room or Survival by selecting a single CO in the first slot and the blank in the second slot. Then pick the CO in the first slot for the second slot to swap the COs around. Start the map and play.

Be warned, that while the glitch appears to be safe, there may be other effects on your game that are not known.

16) How do you delete game data?
In the event that you have procured AWDS with save data still on it and you would like to start anew, press and hold L (left shoulder button), Right (right on the directional pad), and Select (...) when touching the AWDS icon on the DS startup menu. If you do not have this option, that is, the game starts immediately after you press Power, you can simply hold those buttons when turning the DS on.

If you are wondering why this occurs, it is because the DS is set to Auto mode. To change this, remove the DS game card and/or GBA game and turn the DS on, then select the miniature DS icon at the bottom in the middle of the screen. Next, choose the first option, the one with a wrench on it, then select the top option.

17) Why are Jugger and Koal so much like Flak and Adder?
Hacking through the game data reveals that Koal and Jugger were intended to completely replace Flak and Adder in AWDS, however it seems that Flak and Adder were re-added to the game at the last minute (Their CO data is the last CO data sequentially, eg, they were added last), so IS obviously decided to differentiate them at least slightly.

18) How does Covering Fire and Ex Machina's targeting work?
Each of the missiles for Covering Fire has a different targeting priority.
-The first missile will target the most HP rich area it can find, with infantry/mechs being 4x as important, and capturing infantry/mechs being 8x as important.
-The second missile targets the most costly area, eg, with the most funds, with Rachel's units calculated as negative money.
-The third missile targets the most HP rich area.

Full details are available here, as it is rather indepth for a simple FAQ
http://forums.warsworldnews.com/viewtopic.php?t=471

Ex Machina is a lot simpler. It quite simply targets the most costly area, with the most funds and Vonny's units counting as negative money.

19) What is First Turn Advantage?
It's an advantage that Orange star gets on the basis of map design. First turn advantage is the tactical advantage given to a player, because they get to go first. Even if on a map both players would reach a critical point on the same day due to the fact that Orange Star's turn is before Blue Moon's, Orange star effectively gets there first. This is most commonly a problem on symmetrical maps.

A detailed discussion on this topic can be found here:
http://www.warsworldnews.com/index.php?page=maptutorials/mapguide5.html
#3Xenesis Xenon(Topic Creator)Posted 8/20/2006 12:57:02 AMmessage detail
20) How does CO power charging work? Why do some units give such weird amounts? How does Star power affect it?
Each unit in AWDS is assigned a 'star value', which gives you a certain amount of charge. When that unit is destroyed, the defender gets the full star value, while the attacker gets 1/2 of the star value. A full star in the bar is worth 1 star point the first time, and they increase by 0.2, until you hit the 10th usage, where it drops back to 2 star points per star for the rest of the game.

Star power multiplies the charged amount by 1.1, so a Stealth would charge 2.2 instead of 2.

The list of complete star charges, by Kotetsu:
Infantry = 0.4
Mech = 0.4
Recon = 1
Tank = 1
APC = 0.8
MD Tank = 1.6
Neotank = 1.8
Megatank = 2.2
Artillery = 1
Rocket = 1.4
Anti-Air = 1
Missles = 1.4
Piperunner = 2
Oozium = 3
Fighter = 1.8
Bomber = 1.8
B-Copter = 1.2
T-Copter = 1
Stealth = 2
Black Bomb = 0.6
Battleship = 2.2
Cruiser = 1.6
Lander = 1.2
Sub = 1.8
Black Boat = 1
Carrier = 2.2

21) How does scoring work?

Speed: Straightforward enough - this is based on the number of turns ("days") it takes you to clear the mission. Each mission has its own turn limit for 100 Speed points - unfortunately, there's no in-game indication of just what that is, so you'll either have to find a list somewhere online or just try to work fast.

Technique: Most people have a rough idea for this one. Technique is based on the percentage of units you lose over the course of a mission. If you have under a certain percentage, you'll get full Technique points. This is about 20% in Campaign/Hard Campaign, and about 10% in War Room maps and all Survival modes.

Power: Chances are you have entirely the wrong idea about this if you haven't been told how it works. It has *NOTHING* to do with the number of enemy units you destroy over the course of the mission. Instead, it has to do with the number of enemy units you destroy *in a single turn*. If you destroy at least 10% of the total enemy units in one turn, you get full points here. (That's rounded up - if there are 21 enemies total, you need to destroy three in one turn.)

Only these categories count for determining your mission rank. Bonuses from destroying pipelines, cannons, Ooziums, etc. won't affect it one bit.

The rankings are:
S-Rank: 280-300
A-Rank: 250-279
B-Rank: 200-249
C-Rank: 0-199

(continued next post)
#4Xenesis Xenon(Topic Creator)Posted 8/20/2006 12:59:24 AMmessage detail
CO Power Levels
And finally, for general reference, the generally agreed CO Power levels. Note that the differences between the Overpowered/Balanced and Balanced/Underpowered are not very big at all, they are there. There's not a guaranteed win if you use an Underpowered CO Vs a Balanced, it's just a slightly tougher time. Debatables are halfway between a level, really. Generally, you should be okay in one on ones with COs one level from each other. It's not concrete, and it's not set in stone, it's just generally accepted. Note that this doesn't agree with AWBW's list, which has a mishmash of AW1, AW2 and AWDS CO stats, so it's a bit different.

Broken:
Grit, Hachi, Colin

Significantly Overpowered:
Nell

Overpowered:
Jess, Rachel*, Sonja, Kindle (Debatable Bal or S.OP depending on map), Kanbei (Debatable Bal.)

Balanced:
Jake, Andy, Max, Sami, Olaf (Debatable OP), Sasha (Debatable OP), Sensei (Debatable OP), Javier, Flak (Debatabale UP/OP), Eagle (Debatable OP), Hawke, Jugger (Debatable UP/OP), Koal

Underpowered:
Grimm, Lash (Debatable Bal.)*, Drake, Von Bolt (Debatable Bal.)*, Adder

This refers to just single COs only, there's a lot of other factors in tags. Also, as an aside, Rachel can be made balanced by giving everyone a 'Missile Guard' force. Likewise, Von Bolt and Lash can be made solidly balanced by giving them the Star Power force.

Finally, Thanks:
Dragon Fogel
Dream Phoenix
chicken of the abyss
Babs
XxJesterxX
Sickopuppie
Burn Jack

Finally, Finally, keep this bumped until it gets stickied.
#5SickopuppiePosted 8/20/2006 1:14:37 AMmessage detail
First guy here! Besides TC of course!
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#6SickopuppiePosted 8/20/2006 1:15:16 AMmessage detail
OMG! I'm in the credits! Thanks!
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5.1Thz Pentium 6|64000 RAM|XG-5000 Ati Radeon Platinum Max 2000|M-Audio Revo Golden Platinum Edition|Western Digital Raptor 5|
#7DreamPheonixPosted 8/20/2006 1:18:18 AMmessage detail
He's Xenesis, man, not just another random topic creator!
#8SickopuppiePosted 8/20/2006 1:22:55 AMmessage detail
Hey sorry. But I was too eager to post. And I didn't want to disrespect him/her by spelling the name wrong!
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5.1Thz Pentium 6|64000 RAM|XG-5000 Ati Radeon Platinum Max 2000|M-Audio Revo Golden Platinum Edition|Western Digital Raptor 5|
#9guy_in_crowdPosted 8/20/2006 1:44:12 AMmessage detail
:O
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Beating My Meat was a great accomplishment for me though.~Throat O_O
You're sister will have sticky everything by the time I'm finished.~NeoHasta OŻO
#10mysticfire678Posted 8/20/2006 3:30:03 AMmessage detail
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