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How could this game have been balanced? SPOILERS

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5 years ago#1
(Note: You cannot discard COs, COPs, and SCOPs. You can alter them, though.)
Jesus saith unto him, Thomas, because thou hast seen me, thou hast believed:
blessed are they that have not seen, and yet have believed. --John 20:29
5 years ago#2
By massing carriers and building additional pylons.
Many a false step is made by standing still
5 years ago#3

From: Falcon120 | #002
By massing carriers and building additional pylons.


Psh, Void Rays are where it's at.
You can not say the words "World domination" and "Des Moines Iowa" in the same sentence and expect anyone to take you seriously. - Snake94
5 years ago#4
Every CO has a 100/100 d2d and xxxXXX meter

COP is +10/+10 for all units
SCOP is +20/+20 for all units
{ATHF} Number of 1 second difference posts: 62 Same time: 28
no - alucard13
5 years ago#5

From: MooniniteLeader | #004
Every CO has a 100/100 d2d and xxxXXX meter

COP is +10/+10 for all units
SCOP is +20/+20 for all units


That won't balance the first turn advantage, though.
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5 years ago#6
heropsychodreamer01
Posted 11/18/2010 4:15:19 AM
That won't balance the first turn advantage, though.


Uh... unless you specifically designate the CO Powers to act depending on turn order, I doubt CO Powers can be balanced with FTA in mind =[
Never know what hit 'em
5 years ago#7
Only way would be preplanned turns. I.e. I set all my moves into a queue. Then you set all your moves into a queue. Then we let the turn unfold simultaneously but it would be a slightly different style of game as attacking would have to be done automated based on proximity and maybe some preset combat commands about how agressive the unit should be. i.e. Infantry see Gigatank = Do not engage!
It is not things, but opinions about things that have absolutely no existence, which have so deranged mankind! - Nietzsche
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