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How could this game have been balanced? SPOILERS

#1Mr_SharpshooterPosted 11/11/2010 10:08:05 AM
(Note: You cannot discard COs, COPs, and SCOPs. You can alter them, though.)
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#2Falcon120Posted 11/15/2010 11:28:45 PM
By massing carriers and building additional pylons.
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#3LostShadyPosted 11/17/2010 9:19:42 AM

From: Falcon120 | #002
By massing carriers and building additional pylons.


Psh, Void Rays are where it's at.
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#4MooniniteLeaderPosted 11/17/2010 9:50:57 PM
Every CO has a 100/100 d2d and xxxXXX meter

COP is +10/+10 for all units
SCOP is +20/+20 for all units
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{ATHF} Number of 1 second difference posts: 62 Same time: 28
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#5DemonKinguPosted 11/18/2010 5:15:19 AM

From: MooniniteLeader | #004
Every CO has a 100/100 d2d and xxxXXX meter

COP is +10/+10 for all units
SCOP is +20/+20 for all units


That won't balance the first turn advantage, though.
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#6CaptainObviousPosted 11/18/2010 12:37:51 PM
heropsychodreamer01
Posted 11/18/2010 4:15:19 AM
That won't balance the first turn advantage, though.


Uh... unless you specifically designate the CO Powers to act depending on turn order, I doubt CO Powers can be balanced with FTA in mind =[

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#7RealYoraePosted 11/26/2010 12:41:37 PM
Only way would be preplanned turns. I.e. I set all my moves into a queue. Then you set all your moves into a queue. Then we let the turn unfold simultaneously but it would be a slightly different style of game as attacking would have to be done automated based on proximity and maybe some preset combat commands about how agressive the unit should be. i.e. Infantry see Gigatank = Do not engage!
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