Everything You Wanted To Know About MGS
E V E R Y T H I N G : Y O U : W A N T : T O : K N O W : A B O U T
.||=| METAL GEAR SOLID |_  _| GUNS OF THE PATRIOTS |=||.
Welcome to the GameFAQs Metal Gear Solid 4 community’s one-stop final source of all that is MGS and MGS4. Herein we address many of the most-asked, and most trying questions and conundrums on the minds of the MGS community. If you have any inquiries regarding the series, we ask that you first peruse this handy guide, as we’ve been careful to address all the big issues. Remember, though, if you’re new to the series at all, in addressing these big issues we reveal huge, critical spoilers. You’ve been warned. We hope you enjoy your stay. We are your guardians, after a…
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Staff: The Killer7
OnslaughtX (Scott Michaels) - Head Producer, Head Writer
LionHart627 (Lestat Gray) - Head Producer, Head Writer
Genji Masamune (Jerel Smith) - Head Editor, Writer / Redactor
AuFox80 / infoman80 (Edward Kang) - Writer, Advisor / Redactor
AC Kid (Edwin Lewis) - Writer, Advisor
Ultima1 (Grant Dempsey) - Writer, Advisor
Klimtog (Gotmilk) - Clown
~*some portions of chapters written and/or researched by Shockley Haynes (James Clinton Howell)*~
~*achilles wrote something too!*~
Table of Contents
How To Use:
To quick-jump to a specific chapter, simply press ctrl + F, or choose “edit” from the browser menu and click the find function. Next to each chapter, you’ll notice a code made up of four letters or numbers. Type that code into the search field to zip right to the desired chapter. You may need to search twice if it finds the code in the Table of Contents first.
 : [Question and Answer] : [1QNA]
 : [Welcome to Metal Gear Solid 4] : [2MGS]
- - - - -[2A] : [Intro]
- - - - -[2B] : [World]
- - - - - - -[Ba] : [PMC]
- - - - - - -[Bb] : [Gekkou]
- - - - -[2C] : [Theme]
 : [The Cast of Metal Gear Solid 4] : [3CST]
- - - - -[3A] : [Old Snake]
- - - - - - -[Aa] : [SOLID SNAKE - IS = OLD SNAKE]
- - - - - - -[Ab] : [Is 'Old Snake' His Actual Codename?]
- - - - - - -[Ac] : [Why Would They Do This?]
- - - - - - -[Ad] : [DR. SNAKICIDE]
- - - - - - -[Ae] : [Is Solid Snake Really Weaker Than Raiden?]
- - - - - - -[Af] : [REBRIEFING]
- - - - - - -[Ag] : [Solid Eye System]
- - - - - - -[Ah] : [Octo-Cam]
- - - - - - -[Ai] : [Young Snake]
- - - - -[3B] : [Liquid / Ocelot]
- - - - - - -[Ba] : [Ocelot’s Birth]
- - - - - - -[Bb] : [Ocelot’s Timeline]
- - - - - - -[Bc] : [Ocelot’s Names]
- - - - - - -[Bd] : [Liquid’s Arm]
- - - - - - -[Be] : [Liquid Ocelot]
- - - - -[3C] : [Raiden]
- - - - - - -[Ca] : [Raiden's Return!]
- - - - - - -[Cb] : [Raiden's Suit]
- - - - -[3D] : [Otacon]
- - - - - - -[Da] : [Hal Emmerich]
- - - - - - -[Db] : [Ota-Damashii]
- - - - - - -[Dc] : [Metal Gear Mark II]
- - - - -[3E] : [Colonel]
- - - - -[3F] : [Meryl]
- - - - -[3G] : [Naomi]
- - - - -[3H] : [Vamp / Etc.]
- - - - - - -[Ha] : [Vamp's Alive?]
- - - - - - -[Hb] : [Vamp...ire?]
- - - - - - -[Hc] : [The Rest of Metal Gear Solid 4]
 : [The Legacy of Metal Gear Solid] : [4LGC]
- - - - -[4A] : [Genetic Legacy]
- - - - - - -[Aa] : [The Sons of Big Boss]
- - - - - - -[Ab] : [Solidus Snake]
- - - - - - -[Ac] : [FOXDIE]
- - - - - - -[Ad] : [Snake’s Hair]
- - - - -[4B] : [Memetic Legacy]
- - - - - - -[Ba] : [Who Are the Philosophers?]
- - - - - - -[Bb] : [What is the Philosophers’ Legacy?]
- - - - - - -[Bc] : [Who Has the Philosophers’ Legacy at the End of MGS3?]
- - - - - - -[Bd] : [Who Are the Patriots?]
- - - - - - -[Be] : [What Happened at the End of MGS2?]
- - - - - - -[Bf] : [What is the S3 Plan?]
- - - - - - -[Bg] : [What About Solid Snake Simulation?]
- - - - -[4C] : [Scenic Legacy]
- - - - - - -[Ca] : [Big Boss]
- - - - - - -[Cb] : [The Boss]
- - - - - - -[Cc] : [Close Quarters Combat]
- - - - - - -[Cd] : [The Death of...]
- - - - - - -[Ce] : [The Future of...]
 : [The Substance of Metal Gear Solid] : [5SUB]
- - - - -[5A] : [The Document of Metal Gear Solid 2]
- - - - -[5B] : [In The Darkness of Shadow Moses]
- - - - -[5C] : [The Transcript of Metal Gear Solid 4 (E306)]
 : [The Subsistence of Metal Gear Solid] :[6SIS]
- - - - -[6A] : [Interviews / Media]
- - - - -[6B] : [HIDEOBLOG]
- - - - -[6C] : [In Closing]
 : [Question and Answer] : [1QNA]
Here, you'll find a quick rundown of the most commonly asked questions present on the board. Use the Table of Contents codes to read more about the related subject.
Question 1: Didn't Meryl die in MGS1? [3CST]
No, she did not. The canon ending to Metal Gear Solid, according to Hideo Kojima and Metal Gear Solid 2, is the Meryl ending, where Meryl escapes with Snake and Snake asks the Colonel to send someone back to get Otacon.
Question 2: What's the deal with the new Metal Gears? [2MGS]
They're called Gekkou. They are in fact, not Metal Gears, but Metal Gear derivatives. They have heads similar to that of Metal Gear REX, and their legs are fully organic. They're run by an AI system. For more information of the Gekkous, refer to the Gekkou sub-section in the Welcome to MGS4 section.
Question 3: Why does Snake look so old in the trailer? [4LGC]
Solid Snake suffers from accelerated aging, a side effect of the cloning technology that was used to make him and his brothers in the 70s. For a more in-depth explanation, refer to the Old Snake section in the Cast of MGS4 section.
Question 4: Who are all the characters returning?
Naomi Hunter, Roy Campbell, Hal Emmerich, Liquid Ocelot (Liquid Snake and Revolver Ocelot), Meryl Silverburgh, Vamp, Raiden and Solid Snake have all be confirmed to be returning. Kojima has also said he wants to bring back as many characters as possible from the whole series.
Question 5: Why is Raiden wearing high heels? [3CST]
He's not. He's wearing one interconnected suit meant to maximize the potential of each part of his body individually, enhancing the whole. The contour of the foot part adds versatility to his actions. As you can see, he was even able to wield his sword using the suit-muscle and shape of the heel extension to grip
the hilt. For more, refer to the Raiden section in the Cast of MGS4 section.
Question 6: Are The Boss and The Sorrow really Ocelot's parents?
Yes. After the battle with Ocelot in MGS3, a radio conversation with EVA explains some of Ocelot's history. The specifics of his birth match up with what The Boss says concerning her child, and her snake-shaped scar. Hideo Kojima's also commented on The Boss and The Sorrow's child. When asked about it, he responded saying "He's in the game" and made a revolver-twirling motion with his hands. For more about Ocelot, refer to the Liquid / Ocelot section in the Cast of MGS4 section.
Question 7: Why do the Cobras explode?
Sigint answers this in MGS3, revealing that each Cobra Unit member had a microbomb placed on them if they die in battle, to prevent their remains from being recovered.
Question 8: Will MGS4 be on other platforms?
No. Kojima's confirmed that MGS4 is exclusive to the PS3, and has stated that if he did work on other systems, such as the Wii or 360, he'd want to do new titles, not just port a game to it.
Question 9: Why do people say there are 7s in the trailer?
People speculate that the 7s in the title (the two Ls in Metal and Solid, and the 4 all turned upside down) have hidden meaning, whether in the game, or on it's release date. 7/7/07 is the 20th anniversary of the Metal Gear series, so this is possible.
Question 10: Didn't Otacon say the Patriots died 100 years ago? [4LGC]
At the end of MGS2, Otacon said that the list of names on the disk he analyzed died about 100 years ago. MGS3 revealed that those names were actually the names of the original Philosophers, the last of who died in the 1930s. The Patriots are human, and are alive, for each time a member dies, a new one takes his place. For a more extensive look at the Patriots and the Philosophers, refer to the Legacy of MGS section.
Question 11: Are the MGS4 trailers in real-time?
Yes, they are. In each MGS installment the series has used real-time graphics for its cutscenes, and MGS4 is no exception. Kojima even used a controller to manipulate the camera angles, models and such during the TGS 2005 trailer to prove it was real-time.
Question 12: Who's the main character? Who do we play as, Snake or Raiden?
Solid Snake is the main character of MGS4, and shortly after E3, Kojima confirmed that Solid Snake will be the only character you play as during MGS4.
Question 13: Is it true Snake is in the next Super Smash Bros.?
Yes, Solid Snake has been confirmed to be in the next Smash Bros. installment, Super Smash Bros. Brawl.
Question 14: How old is Snake? When does MGS4 take place?
Hideo Kojima has confirmed Solid Snake is 43 years old in MGS4, which would put the game's date at 2015-2016 (as Snake was born in 1972, which MGS3 revealed).
Question 15: What does "onus" mean?
It refers to being in a situation of responsibility, burden, or obligation. Otacon is saying the blame (for what exactly, we don't yet know) or responsibility lies on themselves. He's most likely referring to at least the whole of Philanthropy, if not all the protagonists in general.
Question 16: Where does the game take place?
The game begins in the Middle East, the location you see in the TGS 2005 and E3 2006 trailers, then spreads out onto battlefields all across the world.
 : [Welcome to Metal Gear Solid 4] : [2MGS]
It's been eight years since Metal Gear Solid hit America, starting an international chain of success that made it one of the most venerable and respected series in the world. For many of us, it's hard to imagine that it could all finally be coming to an end.
Metal Gear Solid 4. Snake has finally come full circle. Like the Uroboros, the serpent swallowing its own tail, the Snake legacy has swallowed its own tale. The Big Boss Saga (MGS3, MG, MG2), the bridge (MPO), and the
Solid Snake Saga (MGS, MGS2, MGS4). "Saga" is definitely the correct term to use here. We've witnessed an epic. No one should resent the idea of Solid Snake's story coming to an end, as it's been quite a story to behold. To end
on just as strong a note as when you started--if not stronger--is such a rare opportunity that it honestly can't be passed up. Kojima, even with all his quirks, even with all his highs and lows, still managed to keep a level
of integrity with this series that's rarely achieved. Of course, even if Snake does die in this game, he certainly won't be gone. His legacy will be passed on to us, to the videogame industry, and to the game's world itself.
Let's not get ahead of ourselves though! We've still got at least a year and about three trailers before we even touch the game. As many of us have come to know, waiting for MGS games is almost as fun as playing them ends up being. So,
instead of twiddling our thumbs, let's get into everything we need to know to keep our brains running at full speed while we wait. Some stories can't be told by words. We beg to differ!
War has changed.
Six years have passed since the Manhattan Incident, and the world refused to stand still. The digitalization of the Human Experience continues to grow increasingly prevalent. Nanomachines control the battlefield. Nanomachines
control the soldiers on the battlefield. Nanomachines control the guns that the soldiers carry on the battlefield. For every layer of flesh is a layer of steel. AI dictates the actions of human soldiers. Organic legs dictate the mobility of robotic weapons. In this new war, the line between the weapon and the man wielding the weapon becomes blurred. Even the cause of war is dictated by the outcome of calculators and trust funds, rather than passion and ideals. The pull of a trigger is a remote bank transaction, and the soldier is the PIN number.
The Boss taught us that the times dictate the enemy. What does it say about the times when there are no sides, and yet still there is war? In a world without ideals, who are the patriots?
PMC stands for private military company (or private military contractor), mercenary organizations which supply personnel and equipment to their clients (in exchange, of course, for money). It is important to note that this is far from a fictional concept invented for MGS4; PMCs do exist and function in reality. Not only that, they are indeed gradually increasing in presence and their involvement in actual combat is growing, as Hideo Kojima's predictions regarding the future of warfare reflect. For more information about PMCs in reality, please take a look at this article: http://www.globalsecurity.org/military/world/para/mercenary.htm
MGS4's setting is built upon Hideo Kojima's "substitution of war" concept, which itself revolves largely around PMCs. After the incident on the Big Shell (and Arsenal Gear's crash into Manhattan), the demand for mercenaries increased around the world as restrictions on foreign military intervention were lifted. War began to change. Countries no longer rely on their own armed forces. Battles are increasingly fought between third parties (PMCs) and automated technology representing the warring groups involved, rather than between those conflicting entities themselves.
In the world of MGS4, PMCs support the increased application of nanomachine technology on the battlefield. Even human beings in their employ are set with "control systems" which prevent their ability to point a gun at their company's client, and nanomachines within their bodies enhance their physical functions and control their psychological reactions in combat.
Outer Heaven is the name of the dominant PMC -- and parent company to many others, notably including the largest five -- in the world of MGS4. At its head is the familiar character Liquid Snake (now "Liquid Ocelot"), still as intent on achieving Big Boss' dream world as ever. Because mercenaries fight for the sake of their careers and PMCs' clients are determined by business prospects, rather than ideological support or personal loyalties, war as it once occurred is gone. In a world without patriots and driven quite literally by business transactions, countries face less direct potential loss on the battlefield and war can afford to become constant. The value the world places on the soldier increases, and warriors are given a consistent place and role to adhere to. Big Boss' dream is achieved through the high-profile existence of PMCs.
Time and time again the Snake legacy steps up, goes toe to toe with a mechanical monster...and survives. Thusfar, despite several evolutions over the years, the general idea of all Metal Gears have been to be large metal beast-tanks with the capability of (and intention to be used for) launching nuclear weapons from virtually any terrain. Despite the terror and threat of the prospect of such a weapon, each one is systematically taken down by one man and his weapons. As unthinkable as this sounds, there's a reason for it. Metal Gears are heavy artillery designed to defend themselves and function among the ranks of heavy artillery. As it turns out, bigger isn't always better. You could say a missile beats an ant, but if that ant simply scurries into a hole in the dirt before the explosion, you haven't done a thing. For the purposes of this analogy, Snake would be the ant scurrying in the dirt between railguns and machinegun fire. Snake is simply under their radar.
Granin saw Sokolov's Shagohod as backwards thinking. This world wasn't made for weapons that needed miles of airstrip just to have tactical function. The true might of a new age of weapon would be proven with versatility. It's hard to intimidate or put pressure on an enemy when from the very beginning the design of the weapon alone gives them the advantage. Granin knew that crawling on the ground just wasn't going to cut it in this new age of war. Here's what Granin had to say about his vision of the future of military dominance under the reign of his new weapon:
"Yes, a walking tank - a robot! Are you familiar with the theory of the
missing link between apes and humans? Well, this technology will be the
missing link between infantry and artillery. A kind of metal gear, if you
will. And this magnificent metal gear will make a revolutionary step forward
in weapons development."
Thinking with that analogy, it could also be said that the Shagohod was the first amphibious creature crawling onto shore, dragging itself across the sand. REX is the metal gear between two cogs, and whatever comes next must be the upright, calculating king of the food chain. If the PMC is the new face of war, then what is the new face of terror?
Metal Gear Solid 4 presents the "Gekkou". Note that it is not called "Metal Gear Gekkou" as it is not a Metal Gear despite all appearances. Its name, in Japanese, is made up of two characters meaning "moon", and "light," respectively. Obviously this translates directly to "moonlight". This is actually a bit special. There have been little to no instances in the series where Japanese pronouns have been used, and in the event that they were, they weren't kept in the localization. The most relevant exception to this rule so far has been Raiden, whose name was partly used to dehumanize him and relate him more to that of a weapon. Funny in a way then that the Gekkou would carry on this theme. So far we haven't been given any insight into the reason for
the name chosen for them. It may remain that way until the game comes out.
Until then, the most immediately striking thing you'll notice about the Gekkou is that only part of them appears to be mechanical. In fact, this is true. While their "torsos" are mechanical, as any Metal Gear is expected to be, their legs are entirely organic. They have real flesh and bleed real blood. Do not mistake this for the technology that was touched on in Metal Gear Solid 2. RAY had a state-of-the-art ceramic-titanium alloy with a self-repair system that housed a special nanopaste near the surface of the outer layer of the armor. When the RAY would receive damage the system would navigate the nanopaste to the wound, immediately sealing it. This system was entirely technological in design. You can see for yourself in the media section that live flesh goes all the way down to the bone structure of the leg. The bone itself seems to either be mechanically reinforced--or mechanical itself--but the organic features exist
around this structure as would a living creature.
Some people may doubt the reasoning behind this design structure. While doubting, they may want to take a moment to think about how far REX could jump. How fast REX could run. How many cigarettes it was able to gently pick up and throw without disturbing a thing around it. There's a certain about of flexibility, versatility, sensitivity and maneuverability that simply isn't possible with the previous design methods. It can distribute power, weight, and speed in ways otherwise unheard of. Its advantages aren't even limited to that of human muscle either, they get the best of all worlds. They can jump like frogs and charge like bulls, all with the finely calculated accuracy of modern technology in Artificial Intelligence. The ultimate hunter. On top of all this versatility, they even carry the trademark Metal Gear feature of being able to fire nuclear weapons. Now when they say "from any terrain", they really mean it.
Surprisingly, one of the most frightening and unique qualities of the Gekkou is that they prey on more than just tangible aspects of the human condition. Not only are they efficient killing machines in skirmish warfare on physical terms, but they also influence the battlefield with psychological strategy. They're designed to take advantage of any weakness you happen to leave open, whether that be your guard or your mental state. When you hear them approaching, instead of hearing a deadly weapon, their feet are such that when they run and walk
along the ground it sounds like the clopping of a horse's hooves. When they begin to close in on their enemy they reproduce the chirping sound of the cicada, and their battlecry is that of a cow's mooing. Now, while these sounds are mostly delegated to rural areas, the effect should have some effect on just about anyone. Certainly the sounds of a farm are more calming than that of tank treads, creaking metal, and gunfire.
Of course, while the effect is notable, certainly you'd learn your lesson soon enough. Psychological warfare isn't limited to just Snake though. The battlefield has become a deeper experience for all its inhabitants. Once the player overcomes their own weaknesses they can learn to use them to their own advantage. Using the calming techniques of the Gekkou against other soldiers populating the area is one of most likely many potential ways to get the upper hand in an infiltration or attack situation.
To stay alive, you'll have to maintain balance between threats both man and metal. The gap between the two seem to keep getting smaller. The Cyborg Ninja and Arsenal Tengu were experiments on artificial inflation of human ability through mechanisms and technology. Metal Gear REX became Metal Gear RAY, an amphibious anti-Metal Gear that used a natural resource of the Earth as a devastating weapon. Among the chain of evolution then, the Gekkou is the metal gear between Tengu and RAY, and proves to be the most intelligently balanced threat yet. Will Snake survive though the moonlight to see the next day?
Each Metal Gear Solid game has had one overlying theme and several underlying ones. Each overlying theme involves the content and context surrounding both the characters in the story and the players experiencing the story themselves. Thusfar the overlying themes have been [M]-Meme-MGS2, [G]-Gene-MGS1, and [S]-Scene-MGS3. The overlying theme of MGS4 has been announced to be "Sense", but many underlying themes have been presented as well, such as "No Place To Hide" and "psychological warfare". Those will all be touched on below, but we'll begin with the overlying concept of "Sense". After that, we'll proceed to attempt to wrap the rest of the ideas up into a broader view of what "Sense" hopes to accomplish.
The Kojima Productions English website for Metal Gear Solid 4 concludes with the conceit that "[the] secret behind winning the warfare of the next-gen is not found in any 'place' but rather in 'Sense'". On the Japanese version of the same page the words "place" and "Sense" are written in English. As is true of any writer who revels in wordplay, Mr. Kojima values a word's nuance and meaning when he selects it to communicate an idea. We find the Sense idea consistently written in English when among Japanese text. When we see the word appear in Mr. Kojima's personal writing, we may assume that he alludes to the personal experiences that he brings to establish the theme of Metal Gear Solid 4.
The subject of our attention here is a bit more complicated. Mr. Kojima chose both the words ishi (will) and Sense to convey his idea. He also indicated that he failed to communicate the ishi-Sense idea to both his development staff and his audience.
What does this mean? Only the full revelation of Metal Gear Solid 4's experience will unlock the secrets here, but Mr. Kojima has left some breadcrumbs for us to follow as we conjecture.
We might strike out the development methods as representative of the ishi-Sense idea since these methods are contingent upon the circumstances of console technology for their form. We might also strike out the gameplay of MGS as representative of the ishi-Sense idea since the MGS gameplay has failed to convey ishi-Sense despite its sophistication into Metal Gear Solid 3's CQC-Stealth action.
The ishi-Sense idea exists as a composite of essential identity and the volition of willpower. One might relate it to psychologist Abraham Maslow's idea of self-actualization in which a person experiences both solidarity and individuation at the same time. Mr. Kojima seems to regard his fans' appreciation for the MGS games as indicators that he has failed to express the most important aspect of what MGS means; he also seems to regard his development staff's perception of what MGS means as somewhat incorrect. Examples of misunderstandings from both camps may include many fans' infatuation with Snake as a "Badass-with-a-Beard" and development staff members' perceptions that MGS stands as the first example of what game technology can accomplish in its finest moments.
We will need to wait and see. Chances are it's something we've been in the presence of all along but never noticed until superfices were removed.
The beautiful and simple images described on Kojima Productions' second Metal Gear Solid 4 page dramatize the abstractions that seem implied through ishi-Sense.
"For instance, when the wind blows, there is a gradual shift in the configuration of the sand. When trees are burned to the ground, new seeds in the scorched earth sprout and bloom into flowers." [KOJIMA PRODUCTIONS]
The alteration of the sand's pattern under the wind does not change its essential nature as sand. Its permanent essence as sand does not prevent it from changing under the wind. The razing of a forest does not change its essential nature as a forest: it will return as new saplings. The forest's permanent nature likewise does not prevent its destruction. The will and motion of the sand is to change according to the wind, and its will takes this form because of the essential identity of the sand: its Sense. As well, the will of the forest is to die in order that new flowers may bloom, and its essential identity as a rejuvenating force dictates that it must be destroyed.
These complementary contradictions suggest that Metal Gear Solid 4 will be the most thematically ambitious game in the MGS series.
In the following HIDEOBLOG excerpt, Kojima speaks about an elusive element that he believes contributes to the characterization of MGS he calls the "Metal Tune".