In addition to the NPCs you can have follow and wait for you (MG apprentices, DB murderers, etc), there are a select few NPCs in the game that have no schedules and nothing to do; they just stand around in one spot all day. Using this to your advantage, you can lead them wherever you want with the Control spell and they will remain there forever, much the same way a perma-clone will remain wherever you leave them. If your houses always felt a bit lonely, this is a good way to liven them up by adding some houseguests. Hereís a list of all the Hang-Around NPCs Iíve found in the game:
- Rienna* - Elidor* - Brag-gro-Barok* - Thalfin - Merete - Ivor (these three are the battlemages that fight with you at Silorn) - Elante of Alinor** - Every named soldier who survives Kvatch (Salvian Matias, Ilend Vonius, Tierra, etc.) (I havenít tested any of the Kvatch NPCs yet, but they all fit the bill of a Stand-Around NPC as they always stand in the same place).
* - If you commit a crime and are caught (either by paying the fine or going to jail), these three will revert to waiting outside the jail when you leave, so youíll have to lead them away again. ** - If you want Elante of Alinor, I highly recommend going back for her immediately after talking to Azzan and completing her mission. If the dungeon has a chance to respawn its enemies, they will likely kill her before you have a chance to rescue her.
A word of warning for this trick Ė as you probably know, Dominating someone dramatically lowers their disposition, sometimes to the point where they will attack you. While this isnít as important in the other tricks, you definitely want to keep the Hang-Around NPCs as friendly as possible, because if they attack you in a city while youíre trying to lead them to your house, the guards will kill them. The only way I know around this is to dominate and lead the Hang-Around NPCs one at a time; dominating people in a group increases the chances of them fighting you, and they will often get into fights with each other as well.