does anybody know how to beat the combined powers courses easily, everytime i try i can't get the timing dow, i used throw to get the batter up combo on some of the courses, but there are some where you can't throw, any suggestions?
DR counts "Batter Up!" as a power combo. All you have to do for that is hit a teammate with an enemy. Throw an enemy physically, telekinetically, or with knockback from a powered attack and if he hits a teammate, you score a combo.
Otherwise, your best bet is to use a cheap area affect power. Cyclops's Optic Flash (with only one point in it) works well. You can fire it often and hit multiple enemies. Keep your hand on the "call allies" button to get your teammates to use their powers as much as possible.
Magneto has a couple of powers that work really well, too. Shrapnel Sentry fires in an area burst when an enemy appears. Leave them near where the enemies spawn (or near a corner or something that they have to get around) and if your allies fire on sight, you'll have a good chance to score a combo. Magnetic Grasp is also really useful. It's got a wide area of effect, and it sends everyone in range flying - giving you a good chance at a Batter Up! combo.
Some have had success with another strategy. Take one teammate with you. Just one. And learn the timing of your power move and his (from the time the animation begins to the time the power actually fires). Watch for his animation to start, then synch your timing so yours fires at the same time as his.
--- Scott Summers is the only man whose rose-colored glasses come with a full tactical display.