I hat when developers make a 5 hour game then hype it as over a trillion if you do all the quest that have nothing to do with the main story. Not only is it tedius but it's also daunting to the point of making less interested.
What happens when your underwear get wrapped in the sheets? You sheet your draws
i have a MAJOR problem with "open world" games that CLOSE OFF AREAS TO YOU
that is a BS move. "oh im going to make 52 collectables for you to find but im going to hide a handful into a couple areas that after you go through them one youll never get to enter them again! or close them off for no reason!"...
GSPgreases posted... you have no clue what your talking about
It's "you're", not "your". And, yes, I DO know what I'm talking about. Sandbox games give you a virtually empty world and let you create the world according to the game's rules. Examples are: The Sims, Sim City, Sim Earth, Line Rider, and, to some extent, Minecraft and From Dust.
Saboteur is an open world/free roam game. The city is created by the developers of the game for players to explore, but they cannot do whatever they wish.
http://www.youtube.com/watch?v=pMKUUUvjjzo Fan of: Steelers(AFC Champs), Red Wings(Central Champs)