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Game Studio Closures since 2007

#1mongunzooPosted 1/31/2012 10:16:06 AM
3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2007
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2007
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009

Wow. Thoughts?
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#2Arucard05Posted 1/31/2012 10:19:14 AM
Yeah there was a time there where there was like one a week. Really sad. Game development is become more expensive and a bigger risk. We'll be at the movie industry style 5 or so mega studio model soon.
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Our only enemy is the status quo. Our only friend is chaos.
#3FocianPosted 1/31/2012 10:19:29 AM
FASA (Microsoft) - 2007

Ensemble Studios (Microsoft) - 2008


Both of these make me sad. Very very sad.
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GT/PSN: Focian-
People were created to be loved. Things were created to be used. Chaos is born from loving things, and using people.
#4Reel_Big_MikePosted 1/31/2012 10:26:16 AM
Well, certain studios only had a finite lifespan from the start, as they were really only created to make one or two titles then disband or go back to their original studio. Some studios were legitimately awful / hemorrhaging money and needed to be closed. Others were actually awesome and closed down inexplicably or because they made one game that didn't meet sales expectations (which is sadly enough to do you in in this economy).

Overall, I don't think the list is all that surprising. Layoffs and closures are extremely common in gaming and it's even more common now with the poor economy and increasing development budgets needed to be competitive.
#5desert_santaPosted 1/31/2012 10:28:42 AM
i will miss cinq

and i feel sorry for team bondi :(
#6SheepinatorPosted 1/31/2012 10:30:58 AM
And there are multiple GameFaqs posters who say that buying games used and giving $0.00 to the developers is irrelevant.
#7Reel_Big_MikePosted 1/31/2012 10:37:09 AM(edited)
And there are multiple GameFaqs posters who say that buying games used and giving $0.00 to the developers is irrelevant.

I never buy used or sell games I've bought so whatever comes of this whole used games argument is completely non-consequential to me. However, the fact is the developers already make their share of the $60 on every game sold. Why should they get paid again when the game gets sold a second time when virtually no other product works that way?
#8desert_santaPosted 1/31/2012 10:38:54 AM
Sheepinator posted...
And there are multiple GameFaqs posters who say that buying games used and giving $0.00 to the developers is irrelevant.

ouch

i notice he doesn't have anything against people that pirate games

guess developers magically benefit from that
#9RasBrigginsPosted 1/31/2012 10:45:12 AM
Good job console pirates.
#10GawdDawgsPosted 1/31/2012 10:45:38 AM
I miss Pandemic and Ensemble the most.
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It does not matter where we go. It is not the destination that matters...it is the journey.