mongunzooPosted 1/31/2012 10:16:06 AM | 3D Realms - 2009 7 Studios (Activision) - 2011 Backbone Vancouver BigBig (Sony) - 2012 Bizarre Creations (Activision) - 2010/2011 Black Rock (Disney) - 2011 Blue Fang Games - 2011 Blue Tongue (THQ) - 2011 BottleRocket - 2009 Brash Entertainment - 2008 Budcat (Activision) - 2010 Castaway Entertainment - 2008 Cheyenne Mountain - 2010 Cing - 2010 Clover Studios (Capcom) - 2007 Codemasters Guildford - 2011 Cohort Studios - 2011 Concrete Games - 2008 Deep Silver Vienna - 2010 DICE Canada - 2006 EA Chicago - 2007 EA Bright Light - 2011/2012 EA Japan - 2007 Eidos Manchester - 2009 Eidos Hungary - 2010 Ensemble Studios (Microsoft) - 2008 Factor 5 - 2009 FASA (Microsoft) - 2007 Fizz Factor - 2009 Flagship Studios - 2008 Flight Plan - 2010 Frozen North Productions FuzzyEyes - 2009 Gamelab - 2009 Game Republic - 2011 GRIN - 2009 Helixe (THQ) - 2008 Hudson Entertainment - 2011 Humannature Studio (Nexon Vancouver) - 2009 Ignition London - 2010 Ignition Florida - 2010 Incognito Entertainment (Sony) - 2009 Indie Built (Take-Two) - 2006 Iron Lore - 2008 Juice Games (THQ) - 2011 Kaos Studios (THQ) - 2011 Killaware - 2011 Killspace Entertainment - 2011 KMM Brisbane - 2011 Krome Studios (might still be operating on skeleton crew) - 2010 Kuju Manila - 2009 Kuju Chemistry - 2009 Kush Games - 2008 Locomotive Games (THQ) - 2010 Luxoflux - 2010 Mass Media (THQ) - 2008 Monte Cristo - 2010 Monumental Games - 2012 Midway Austin - 2009 Midway Newcastle - 2009 MTV Games - 2011 Multiverse - 2012 NetDevil - 2011 Ninja Studio - 2009 Outerlight - 2010 PAM Development (Take-Two) - 2008 Pandemic Australia (EA) - 2009 Pandemic LA (EA) - 2009 Paradigm Entertainment - 2008 Pi Studios - 2011 Pivotal Games (Take-Two) - 2008 Propaganda Games (Disney) - 2011 Pseudo Interactive - 2008 Rainbow Studios (THQ) - 2011 Realtime Worlds - 2010 Rebellion Derby - 2010 Red Octane - 2010 Rockstar Vienna - 2007 Sandblast Games (THQ) - 2008 SEGA San Francisco - 2010 Shaba Games (Activision) - 2009 SOE Denver - 2011 SOE Seattle - 2011 SOE Tuscon - 2011 Stormfront Studios - 2008 Straylight Studios - 2009 Team Bondi - 2011 The Code Monkeys - 2011 Titan Studios - 2009 THQ Studio Australia - 2009 THQ Digital Warrington - 2009 Transmission Games - 2009 Universomo (THQ) - 2009 Venom Games (Take Two) - 2008 Vicarious Visions California - 2007 Visceral Australia (EA) - 2011 Wolfpack Studios - 2006 Yuke's Company Of America - 2010 Zoe Mode London - 2009
Wow. Thoughts? --- www.snes-stop.weebly.com |
Arucard05Posted 1/31/2012 10:19:14 AM | Yeah there was a time there where there was like one a week. Really sad. Game development is become more expensive and a bigger risk. We'll be at the movie industry style 5 or so mega studio model soon. --- Our only enemy is the status quo. Our only friend is chaos. |
FocianPosted 1/31/2012 10:19:29 AM | FASA (Microsoft) - 2007
Ensemble Studios (Microsoft) - 2008
Both of these make me sad. Very very sad. --- GT/PSN: Focian- People were created to be loved. Things were created to be used. Chaos is born from loving things, and using people. |
Reel_Big_MikePosted 1/31/2012 10:26:16 AM | Well, certain studios only had a finite lifespan from the start, as they were really only created to make one or two titles then disband or go back to their original studio. Some studios were legitimately awful / hemorrhaging money and needed to be closed. Others were actually awesome and closed down inexplicably or because they made one game that didn't meet sales expectations (which is sadly enough to do you in in this economy).
Overall, I don't think the list is all that surprising. Layoffs and closures are extremely common in gaming and it's even more common now with the poor economy and increasing development budgets needed to be competitive. |
desert_santaPosted 1/31/2012 10:28:42 AM | i will miss cinq
and i feel sorry for team bondi :( |
SheepinatorPosted 1/31/2012 10:30:58 AM | And there are multiple GameFaqs posters who say that buying games used and giving $0.00 to the developers is irrelevant. |
Reel_Big_MikePosted 1/31/2012 10:37:09 AM (edited) | And there are multiple GameFaqs posters who say that buying games used and giving $0.00 to the developers is irrelevant.
I never buy used or sell games I've bought so whatever comes of this whole used games argument is completely non-consequential to me. However, the fact is the developers already make their share of the $60 on every game sold. Why should they get paid again when the game gets sold a second time when virtually no other product works that way? |
desert_santaPosted 1/31/2012 10:38:54 AM | Sheepinator posted... And there are multiple GameFaqs posters who say that buying games used and giving $0.00 to the developers is irrelevant.
ouch
i notice he doesn't have anything against people that pirate games
guess developers magically benefit from that |
RasBrigginsPosted 1/31/2012 10:45:12 AM | Good job console pirates. |
GawdDawgsPosted 1/31/2012 10:45:38 AM | I miss Pandemic and Ensemble the most. --- It does not matter where we go. It is not the destination that matters...it is the journey.
|