XSNFan v2 posted... However, the fact is the developers already make their share of the $60 on every game sold. Why should they get paid again when the game gets sold a second time when virtually no other product works that way?
When I go to a major electronics retailer like Fry's or Best Buy I don't have their sales associates trying to persuade me to buy the used electronics they've placed at the front of the store.
Someone who buys a used car doesn't get something that's functionally identical to a new car, and the car maker may sell parts for it anyway.
If someone buys a used DVD, the film studio has probably already made its money back from cinema revenue before a single used copy was in circulation.
New plan - let's all collectively buy one game new, ever, and we'll trade it around between us all. Modern games may take a team of hundred people several years to make, but they can surely do all that with the $30 or so they net from a single new sale. They would just have to work smarter, not harder, and get those budgets down from $30M to $30.
343 Studios Kirkland, Washington USA 2009 ACE Team Santiago de Chile Chile 2007 Activision Blizzard Santa Monica, California USA 2008 Binary Hammer Avon, Connecticut USA 2008 Double Helix Games Irvine, California USA 2007 Epicenter Studios Sherman Oaks, California USA 2007 Fatshark Stockholm Sweden 2008 Jaleco (New) Shinagawa, Tokyo Japan 2006 Lousy Games Burbank USA 2009 Playdom San Francisco, California USA 2009 Playfish London United Kingdom 2007 Star Vault Malmö Sweden 2007 Tecmo Koei Yokohama Japan 2009 Vertigo Games Rotterdam Netherlands 2008 Viwawa Singapore Singapore 2007 YoYo Games Dundee Scotland 2007 Zynga San Francisco, California USA 2007