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Game Studio Closures since 2007

#11OaklandRaiderzPosted 1/31/2012 10:52:12 AM
that feel when there will never be another PGR game.
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#12Superlinkbros89Posted 1/31/2012 10:56:18 AM
Makes me sad with Realtime worlds on that list :'(
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Imagine making a good RPG, but massively fail at it. If you can't do that, don't be Peter Molyneux.
#13NemerlightPosted 1/31/2012 10:59:40 AM
And there are multiple GameFaqs posters who say that buying games used and giving $0.00 to the developers is irrelevant.

Yes im sure all of these companies got closed because we buy used games.
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#14The_DjokerPosted 1/31/2012 11:06:15 AM
the creators of hotel Dusk have closed. I'm too sad right now. Too depressed.
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#15mongunzoo(Topic Creator)Posted 1/31/2012 11:12:43 AM
mongunzoo posted...
3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2007
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2007
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009
Nautilus
Game Republic
Cavia


Updated
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#16sanadawarrior02Posted 1/31/2012 11:19:10 AM(edited)
I wonder how many games studios have opened in the same time frame. The list would probably be just as big as that one.
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#17SheepinatorPosted 1/31/2012 11:22:23 AM
XSNFan v2 posted...
However, the fact is the developers already make their share of the $60 on every game sold. Why should they get paid again when the game gets sold a second time when virtually no other product works that way?

When I go to a major electronics retailer like Fry's or Best Buy I don't have their sales associates trying to persuade me to buy the used electronics they've placed at the front of the store.

Someone who buys a used car doesn't get something that's functionally identical to a new car, and the car maker may sell parts for it anyway.

If someone buys a used DVD, the film studio has probably already made its money back from cinema revenue before a single used copy was in circulation.

New plan - let's all collectively buy one game new, ever, and we'll trade it around between us all. Modern games may take a team of hundred people several years to make, but they can surely do all that with the $30 or so they net from a single new sale. They would just have to work smarter, not harder, and get those budgets down from $30M to $30.
#18Voysa_ReezunPosted 1/31/2012 11:24:01 AM
The bubble is popping.
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Faves per console: GEN - Sonic 2; SNES - Super Mario RPG; SAT - NiGHTS; DC - SFIII: Third Strike; XBOX - Psychonauts; PS1 - Parasite Eve; N64 - StarFox 64
#19Arucard05Posted 1/31/2012 11:24:06 AM

From: sanadawarrior02 | #016
I wonder how many games studios have opened in the same time frame. The list would probably be just as big as that one.


True! But they're all filled with the same people as the closed ones, except now making low risk mobile games.
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#20mongunzoo(Topic Creator)Posted 1/31/2012 11:24:45 AM
Game Studio that have opened since 2007

343 Studios Kirkland, Washington USA 2009
ACE Team Santiago de Chile Chile 2007
Activision Blizzard Santa Monica, California USA 2008
Binary Hammer Avon, Connecticut USA 2008
Double Helix Games Irvine, California USA 2007
Epicenter Studios Sherman Oaks, California USA 2007
Fatshark Stockholm Sweden 2008
Jaleco (New) Shinagawa, Tokyo Japan 2006
Lousy Games Burbank USA 2009
Playdom San Francisco, California USA 2009
Playfish London United Kingdom 2007
Star Vault Malmö Sweden 2007
Tecmo Koei Yokohama Japan 2009
Vertigo Games Rotterdam Netherlands 2008
Viwawa Singapore Singapore 2007
YoYo Games Dundee Scotland 2007
Zynga San Francisco, California USA 2007
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