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"Los Santos is bigger than RDR, GTA IV and San Andreas combined"

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  3. "Los Santos is bigger than RDR, GTA IV and San Andreas combined"

User Info: KidInTheHall

KidInTheHall
4 years ago#31
^ Dude, look at my f***ing name.

Edit: And I did also get the Seinfeld reference. Nicely done.


RIP - Babygirl 11/2002- 4/24/2012
i5-3570k | ASRock Z77 Extreme6 | EVGA 560Ti 448 Classified x2 SLI | 16GB G.Skill Ares | Corsair 600T White | 212 EVO | HX750

User Info: Gawl9427

Gawl9427
4 years ago#32
RDR wasn't really that empty with all the wild life to hunt and horses to tame, and all the dynamic stuff that happens.
AMD Phenom II X6 1090T @ 3.2 GHz | 8GB DDR3 Kingston | 2x6950 2GB Unlocked | ASRock 970 Extreme4 | 650w XFX XXX Edition | Kuhler H20 620 |
Gamertag: Kether

User Info: dreamtheater33

dreamtheater33
4 years ago#33
the dynamic missions in rdr were awesome,im so glad there coming to gta 5.
GameFaqs: You will never find a more wretched hive of scum and villainy. We must be cautious

User Info: KidInTheHall

KidInTheHall
4 years ago#34
^ Agreed, excited for the possibility of the variety of dynamic missions.
RIP - Babygirl 11/2002- 4/24/2012
i5-3570k | ASRock Z77 Extreme6 | EVGA 560Ti 448 Classified x2 SLI | 16GB G.Skill Ares | Corsair 600T White | 212 EVO | HX750

User Info: Gurn Blanston

Gurn Blanston
4 years ago#35
RDR had dynamic missions? I must of missed them because John was too busy being a gopher in my game.

User Info: Dragon Nexus

Dragon Nexus
4 years ago#36
RDR didn't exactly have dynamic missions.
It had a selection of, what, 5 to 7 events that could just spring up at any moment. And each one played out exactly the same way.

R* is very good at fooling people into thinking there's a lot to do in their games. The mark of a R* game now is shovelling in pointless padding in the shape of side quests.
Look at L.A. Noire and the random side quests added to that. Did it need it? Not at all. They just felt like they were pulled right out of a GTA reject bin.

This topic seems to house a lot of fans who really don't understand what it is they really want.
"The problem with quotes on the internet is that you can never be sure if they're true" - Abraham Lincoln

User Info: SythisTaru

SythisTaru
4 years ago#37
Dragon Nexus posted...
RDR didn't exactly have dynamic missions.
It had a selection of, what, 5 to 7 events that could just spring up at any moment. And each one played out exactly the same way.

R* is very good at fooling people into thinking there's a lot to do in their games. The mark of a R* game now is shovelling in pointless padding in the shape of side quests.
Look at L.A. Noire and the random side quests added to that. Did it need it? Not at all. They just felt like they were pulled right out of a GTA reject bin.

This topic seems to house a lot of fans who really don't understand what it is they really want.


Yes, they all played out exactly the same way. Exactly.

User Info: oasisbeyond

oasisbeyond
4 years ago#38
Sweet, expects a lot of grass.

User Info: Deathx113

Deathx113
4 years ago#39
ITT: People get too excited over nothing.

http://www.youtube.com/watch?v=c9eGtyqz4gY
Mods thinking: "Alright, well I'm going to delete this topic, but first let me delete as many of these posts as I can! HohoMwahahhaha!!"

User Info: str8Knowledge

str8Knowledge
4 years ago#40
They should make a small world but model all interiors of buildings. THAT would be special instead of making a larger empty world again.
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